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Just build the latest glslang instead of dowloading the precompiled libs
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4 changed files with 6 additions and 7 deletions
6
.github/workflows/rpcs3.yml
vendored
6
.github/workflows/rpcs3.yml
vendored
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@ -159,7 +159,7 @@ jobs:
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uses: actions/cache@main
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with:
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path: ${{ env.DEPS_CACHE_DIR }}
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key: "${{ runner.os }}-${{ env.COMPILER }}-${{ env.QT_VER }}-${{ env.VULKAN_SDK_SHA }}-${{ env.CCACHE_SHA }}-${{ hashFiles('llvm.lock') }}-${{ hashFiles('glslang.lock') }}"
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key: "${{ runner.os }}-${{ env.COMPILER }}-${{ env.QT_VER }}-${{ env.VULKAN_SDK_SHA }}-${{ env.CCACHE_SHA }}-${{ hashFiles('llvm.lock') }}"
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restore-keys: ${{ runner.os }}-${{ env.COMPILER }}-
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- name: Download and unpack dependencies
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@ -176,6 +176,10 @@ jobs:
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- name: Add msbuild to PATH
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uses: microsoft/setup-msbuild@main
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- name: Compile glslang
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shell: pwsh
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run: msbuild 3rdparty/glslang/glslang.vcxproj /p:SolutionDir="${{ github.workspace }}" /p:Configuration=Release /v:minimal /p:Platform=x64 /p:PreferredToolArchitecture=x64 /p:CLToolPath=${{ env.CCACHE_BIN_DIR }} /p:UseMultiToolTask=true /p:CustomAfterMicrosoftCommonTargets="${{ github.workspace }}\buildfiles\msvc\ci_only.targets"
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- name: Compile RPCS3
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shell: pwsh
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run: msbuild rpcs3.sln /p:Configuration=Release /v:minimal /p:Platform=x64 /p:PreferredToolArchitecture=x64 /p:CLToolPath=${{ env.CCACHE_BIN_DIR }} /p:UseMultiToolTask=true /p:CustomAfterMicrosoftCommonTargets="${{ github.workspace }}\buildfiles\msvc\ci_only.targets"
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