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Fix callback hangup in Adreko game series
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1 changed files with 1 additions and 1 deletions
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@ -1172,7 +1172,7 @@ s32 cellGcmCallback(vm::ptr<CellGcmContextData> context, u32 count)
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GSLockCurrent gslock(GS_LOCK_WAIT_FLUSH);
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GSLockCurrent gslock(GS_LOCK_WAIT_FLUSH);
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if (0)
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if (1)
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{
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{
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auto& ctrl = vm::get_ref<CellGcmControl>(gcm_info.control_addr);
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auto& ctrl = vm::get_ref<CellGcmControl>(gcm_info.control_addr);
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be_t<u32> res = be_t<u32>::make(context->current - context->begin - ctrl.put.read_relaxed());
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be_t<u32> res = be_t<u32>::make(context->current - context->begin - ctrl.put.read_relaxed());
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