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Add comment for depth format 0
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@ -719,6 +719,10 @@ void GLGSRender::ExecCMD()
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switch(m_surface_depth_format)
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switch(m_surface_depth_format)
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{
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{
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// case 0 found in BLJM60410-[Suzukaze no Melt - Days in the Sanctuary]
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// [E : RSXThread]: Bad depth format! (0)
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// [E : RSXThread]: glEnable: opengl error 0x0506
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// [E : RSXThread]: glDrawArrays: opengl error 0x0506
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case 0:
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case 0:
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m_rbo.Storage(GL_DEPTH_COMPONENT, RSXThread::m_width, RSXThread::m_height);
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m_rbo.Storage(GL_DEPTH_COMPONENT, RSXThread::m_width, RSXThread::m_height);
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checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT)");
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checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT)");
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