rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation.

This commit is contained in:
Vincent Lejeune 2016-02-04 23:25:04 +01:00
parent 1f7a1e4078
commit 4efa2266e6
6 changed files with 53 additions and 26 deletions

View file

@ -278,6 +278,8 @@ namespace rsx
{
return on_access_violation(address, is_writing);
};
m_rtts_dirty = true;
memset(m_textures_dirty, -1, sizeof(m_textures_dirty));
}
thread::~thread()