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rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation.
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6 changed files with 53 additions and 26 deletions
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@ -278,6 +278,8 @@ namespace rsx
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{
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return on_access_violation(address, is_writing);
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};
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m_rtts_dirty = true;
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memset(m_textures_dirty, -1, sizeof(m_textures_dirty));
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}
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thread::~thread()
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