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Set rendering width/height to buffer width/height
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1 changed files with 5 additions and 2 deletions
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@ -1262,8 +1262,11 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, mem32_ptr_t& args, const u3
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}
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gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(m_gcm_buffers_addr);
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m_width = re(buffers[m_gcm_current_buffer].width);
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m_height = re(buffers[m_gcm_current_buffer].height);
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m_buffer_width = re(buffers[m_gcm_current_buffer].width);
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m_buffer_height = re(buffers[m_gcm_current_buffer].height);
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m_width = m_buffer_width;
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m_height = m_buffer_height;
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if (Ini.GSDownscale.GetValue() && Ini.GSResolution.GetValue() == 4)
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{
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