rsx: Inline rsx_state and texture constructors.

This commit is contained in:
Vincent Lejeune 2016-07-28 23:20:39 +02:00
parent 0578430fd0
commit 4c46bde315
4 changed files with 35 additions and 52 deletions

View file

@ -780,41 +780,6 @@ namespace rsx
}
}
template<typename T, size_t... N, typename Args>
std::array<T, sizeof...(N)> fill_array(Args&& arg, std::index_sequence<N...> seq)
{
return{ T(N, std::forward<Args>(arg))... };
}
rsx_state & rsx_state::operator=(const rsx_state & in)
{
registers = in.registers;
transform_program = in.transform_program;
transform_constants = in.transform_constants;
register_vertex_info = in.register_vertex_info;
for (int i = 0; i < 16; i++)
{
vertex_arrays_info[i].size = in.vertex_arrays_info[i].size;
vertex_arrays_info[i].stride = in.vertex_arrays_info[i].stride;
vertex_arrays_info[i].frequency = in.vertex_arrays_info[i].frequency;
vertex_arrays_info[i].type = in.vertex_arrays_info[i].type;
}
return *this;
}
rsx_state::rsx_state() :
fragment_textures(fill_array<texture>(registers, std::make_index_sequence<16>())),
vertex_textures(fill_array<vertex_texture>(registers, std::make_index_sequence<4>())),
vertex_arrays_info(fill_array<data_array_format_info>(registers, std::make_index_sequence<16>()))
{
}
rsx_state::~rsx_state()
{
}
void rsx_state::reset()
{
//setup method registers