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Improved ThreadBase.
Improved Vertex Shader Decompiler.
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parent
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commit
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23 changed files with 352 additions and 284 deletions
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@ -3,84 +3,68 @@
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#include <functional>
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#include <thread>
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#include <mutex>
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#include <atomic>
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#include <condition_variable>
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class ThreadExec;
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class ThreadBase
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class NamedThreadBase
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{
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protected:
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std::string m_name;
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bool m_detached;
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public:
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std::mutex m_main_mutex;
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NamedThreadBase(const std::string& name) : m_name(name)
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{
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}
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protected:
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ThreadBase(bool detached = true, const std::string& name = "Unknown ThreadBase");
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NamedThreadBase()
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{
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}
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public:
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ThreadExec* m_executor;
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virtual void Task()=0;
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virtual void Start();
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virtual void Resume();
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virtual void Pause();
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virtual void Stop(bool wait = true);
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virtual bool Wait() const;
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virtual bool IsRunning() const;
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virtual bool IsPaused() const;
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virtual bool IsAlive() const;
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virtual bool TestDestroy() const;
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virtual std::string GetThreadName() const;
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virtual void SetThreadName(const std::string& name);
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};
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ThreadBase* GetCurrentNamedThread();
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NamedThreadBase* GetCurrentNamedThread();
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class ThreadExec : public wxThread
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class ThreadBase : public NamedThreadBase
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{
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std::mutex m_wait_for_exit;
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volatile bool m_alive;
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protected:
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std::atomic<bool> m_destroy;
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std::atomic<bool> m_alive;
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std::thread* m_executor;
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mutable std::mutex m_main_mutex;
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ThreadBase(const std::string& name);
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~ThreadBase();
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public:
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ThreadBase* m_parent;
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void Start();
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void Stop(bool wait = true);
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ThreadExec(bool detached, ThreadBase* parent)
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: wxThread(detached ? wxTHREAD_DETACHED : wxTHREAD_JOINABLE)
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, m_parent(parent)
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, m_alive(true)
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{
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Create();
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Run();
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}
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bool Join() const;
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bool IsAlive() const;
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bool TestDestroy() const;
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void Stop(bool wait = true)
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{
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if(!m_alive) return;
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m_parent = nullptr;
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if(wait)
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{
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Delete();
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//std::lock_guard<std::mutex> lock(m_wait_for_exit);
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}
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}
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ExitCode Entry()
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{
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//std::lock_guard<std::mutex> lock(m_wait_for_exit);
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m_parent->Task();
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m_alive = false;
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if(m_parent) m_parent->m_executor = nullptr;
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return (ExitCode)0;
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}
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virtual void Task() = 0;
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};
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//ThreadBase* GetCurrentThread();
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class thread
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{
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std::string m_name;
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std::thread m_thr;
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public:
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thread(const std::string& name, std::function<void()> func);
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thread(const std::string& name);
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thread();
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void start(std::function<void()> func);
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void detach();
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void join();
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bool joinable() const;
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};
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template<typename T> class MTPacketBuffer
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{
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