Improved ThreadBase.

Improved Vertex Shader Decompiler.
This commit is contained in:
DH 2014-01-31 20:40:18 +02:00
parent d07b5f0dc8
commit 4b8d6b6919
23 changed files with 352 additions and 284 deletions

View file

@ -1,97 +1,149 @@
#include "stdafx.h"
#include "Thread.h"
ThreadBase* GetCurrentNamedThread()
{
ThreadExec* thr = (ThreadExec*)::wxThread::This();
return thr ? thr->m_parent : nullptr;
}
static DWORD g_tls_this_thread = 0xFFFFFFFF;
ThreadBase::ThreadBase(bool detached, const std::string& name)
: m_detached(detached)
, m_name(name)
, m_executor(nullptr)
struct __init_tls
{
}
//NamedThreadBase m_main_thr;
void ThreadBase::Start()
{
if(m_executor) return;
m_executor = new ThreadExec(m_detached, this);
}
void ThreadBase::Resume()
{
if(m_executor)
__init_tls()
{
m_executor->Resume();
g_tls_this_thread = ::TlsAlloc();
//m_main_thr.SetThreadName("Main Thread");
//::TlsSetValue(g_tls_this_thread, &m_main_thr);
::TlsSetValue(g_tls_this_thread, nullptr);
}
}
void ThreadBase::Pause()
{
if(m_executor)
~__init_tls()
{
m_executor->Pause();
::TlsFree(g_tls_this_thread);
}
}
} _init_tls;
void ThreadBase::Stop(bool wait)
NamedThreadBase* GetCurrentNamedThread()
{
if(!m_executor) return;
ThreadExec* exec = m_executor;
m_executor = nullptr;
if(!m_detached)
{
if(wait)
{
exec->Wait();
}
exec->Stop(false);
delete exec;
}
else
{
exec->Stop(wait);
}
return (NamedThreadBase*)::TlsGetValue(g_tls_this_thread);
}
bool ThreadBase::Wait() const
{
return m_executor != nullptr && m_executor->Wait() != (wxThread::ExitCode)-1;
}
bool ThreadBase::IsRunning() const
{
return m_executor != nullptr && m_executor->IsRunning();
}
bool ThreadBase::IsPaused() const
{
return m_executor != nullptr && m_executor->IsPaused();
}
bool ThreadBase::IsAlive() const
{
return m_executor != nullptr;
}
bool ThreadBase::TestDestroy() const
{
if(!m_executor || !m_executor->m_parent) return true;
return m_executor->TestDestroy();
}
std::string ThreadBase::GetThreadName() const
std::string NamedThreadBase::GetThreadName() const
{
return m_name;
}
void ThreadBase::SetThreadName(const std::string& name)
void NamedThreadBase::SetThreadName(const std::string& name)
{
m_name = name;
}
ThreadBase::ThreadBase(const std::string& name)
: NamedThreadBase(name)
, m_executor(nullptr)
, m_destroy(false)
, m_alive(false)
{
}
ThreadBase::~ThreadBase()
{
if(IsAlive())
Stop(false);
}
void ThreadBase::Start()
{
if(m_executor) Stop();
std::lock_guard<std::mutex> lock(m_main_mutex);
m_destroy = false;
m_alive = true;
m_executor = new std::thread(
[this]()
{
::TlsSetValue(g_tls_this_thread, this);
Task();
m_alive = false;
});
}
void ThreadBase::Stop(bool wait)
{
std::lock_guard<std::mutex> lock(m_main_mutex);
m_destroy = true;
if(!m_executor)
return;
if(wait && m_executor->joinable() && m_alive)
{
m_executor->join();
}
else
{
m_executor->detach();
}
delete m_executor;
m_executor = nullptr;
}
bool ThreadBase::Join() const
{
std::lock_guard<std::mutex> lock(m_main_mutex);
if(m_executor->joinable() && m_alive && m_executor != nullptr)
{
m_executor->join();
return true;
}
return false;
}
bool ThreadBase::IsAlive() const
{
std::lock_guard<std::mutex> lock(m_main_mutex);
return m_alive;
}
bool ThreadBase::TestDestroy() const
{
return m_destroy;
}
thread::thread(const std::string& name, std::function<void()> func) : m_name(name)
{
start(func);
}
thread::thread(const std::string& name) : m_name(name)
{
}
thread::thread()
{
}
void thread::start(std::function<void()> func)
{
m_thr = std::thread([this, func]() { NamedThreadBase info(m_name); ::TlsSetValue(g_tls_this_thread, &info); func(); });
}
void thread::detach()
{
m_thr.detach();
}
void thread::join()
{
m_thr.join();
}
bool thread::joinable() const
{
return m_thr.joinable();
}