Only silence logging during gameplay

This commit is contained in:
Megamouse 2023-07-06 22:14:25 +02:00
parent 8d54ddf426
commit 4aec48c2ca
4 changed files with 13 additions and 6 deletions

View file

@ -791,6 +791,9 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
return game_boot_result::still_running;
}
// Enable logging
rpcs3::utils::configure_logs(true);
m_ar.reset();
{
@ -2502,6 +2505,9 @@ extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates(bool reve
void Emulator::Kill(bool allow_autoexit, bool savestate)
{
// Enable logging
rpcs3::utils::configure_logs(true);
if (!IsStopped() && savestate && !try_lock_spu_threads_in_a_state_compatible_with_savestates())
{
sys_log.error("Failed to savestate: failed to lock SPU threads execution.");