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Emulation: Fix boot path resolving
* Fix /dev_flash executables path arg. (/host_root is wrong for it) * Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home. * Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows)) * Unescape tail of /dev_hdd0 paths.
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parent
95725bf7fc
commit
49c5ce30cc
7 changed files with 70 additions and 124 deletions
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@ -972,6 +972,7 @@ void Emulator::SetForceBoot(bool force_boot)
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game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config, bool is_disc_patch)
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{
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m_force_global_config = force_global_config;
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const std::string resolved_path = GetCallbacks().resolve_path(m_path);
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if (!IsStopped())
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{
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@ -1048,7 +1049,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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_psf = psf::load_object(fs::file(m_sfo_dir + "/PARAM.SFO"));
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}
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m_title = std::string(psf::get_string(_psf, "TITLE", std::string_view(m_path).substr(m_path.find_last_of('/') + 1)));
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m_title = std::string(psf::get_string(_psf, "TITLE", std::string_view(m_path).substr(m_path.find_last_of(fs::delim) + 1)));
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m_title_id = std::string(psf::get_string(_psf, "TITLE_ID"));
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m_cat = std::string(psf::get_string(_psf, "CATEGORY"));
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@ -1266,15 +1267,23 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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return game_boot_result::no_errors;
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}
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// Check if path is inside the specified directory
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auto is_path_inside_path = [this](std::string_view path, std::string_view dir)
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{
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return (GetCallbacks().resolve_path(path) + '/').starts_with(GetCallbacks().resolve_path(dir) + '/');
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};
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// Detect boot location
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constexpr usz game_dir_size = 8; // size of PS3_GAME and PS3_GMXX
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const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
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const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/");
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const bool from_hdd0_game = m_path.starts_with(hdd0_game);
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const bool from_hdd0_game = is_path_inside_path(m_path, hdd0_game);
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const bool from_dev_flash = is_path_inside_path(m_path, g_cfg.vfs.get_dev_flash());
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#ifdef _WIN32
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// m_path might be passed from command line with differences in uppercase/lowercase on windows.
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if (!from_hdd0_game && fmt::to_lower(m_path).starts_with(fmt::to_lower(hdd0_game)))
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if ((!from_hdd0_game && is_path_inside_path(fmt::to_lower(m_path), fmt::to_lower(hdd0_game))) ||
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(!from_dev_flash && is_path_inside_path(fmt::to_lower(m_path), fmt::to_lower(g_cfg.vfs.get_dev_flash()))))
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{
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// Let's just abort to prevent errors down the line.
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sys_log.error("The boot path seems to contain incorrectly cased characters. Please adjust the path and try again.");
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@ -1285,7 +1294,12 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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// Mount /dev_bdvd/ if necessary
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if (bdvd_dir.empty() && disc.empty())
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{
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// Find /USRDIR position
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#ifdef _WIN32
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if (const usz usrdir_pos = std::max<usz>(elf_dir.rfind("/USRDIR"sv) + 1, elf_dir.rfind("\\USRDIR"sv) + 1) - 1; usrdir_pos != umax)
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#else
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if (const usz usrdir_pos = elf_dir.rfind("/USRDIR"); usrdir_pos != umax)
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#endif
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{
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const std::string main_dir = elf_dir.substr(0, usrdir_pos);
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@ -1313,7 +1327,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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bdvd_dir = sfb_dir + "/";
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// Find game dir
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if (const std::string main_dir_name = main_dir.substr(main_dir.find_last_of("/\\") + 1);
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if (const std::string main_dir_name = main_dir.substr(main_dir.find_last_of(fs::delim) + 1);
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main_dir_name.size() == game_dir_size)
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{
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m_game_dir = main_dir_name;
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@ -1525,7 +1539,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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// Check game updates
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const std::string hdd0_boot = hdd0_game + m_title_id + "/USRDIR/EBOOT.BIN";
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if (disc.empty() && !bdvd_dir.empty() && m_path != hdd0_boot && fs::is_file(hdd0_boot))
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if (disc.empty() && !bdvd_dir.empty() && GetCallbacks().resolve_path(m_path) != GetCallbacks().resolve_path(hdd0_boot) && fs::is_file(hdd0_boot))
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{
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// Booting game update
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sys_log.success("Updates found at /dev_hdd0/game/%s/", m_title_id);
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@ -1638,30 +1652,55 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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if (argv[0].empty())
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{
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auto unescape = [](std::string_view path)
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{
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// Unescape from host FS
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std::vector<std::string> escaped = fmt::split(path, {std::string_view{&fs::delim[0], 1}, std::string_view{&fs::delim[1], 1}});
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std::vector<std::string> result;
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for (auto& sv : escaped)
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result.emplace_back(vfs::unescape(sv));
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return fmt::merge(result, "/");
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};
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const std::string resolved_hdd0 = GetCallbacks().resolve_path(hdd0_game) + '/';
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if (from_hdd0_game && m_cat == "DG")
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{
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argv[0] = "/dev_bdvd/PS3_GAME/" + m_path.substr(hdd0_game.size() + 10);
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m_dir = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 10);
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argv[0] = "/dev_bdvd/PS3_GAME/" + unescape(resolved_path.substr(resolved_hdd0.size() + 10));
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m_dir = "/dev_hdd0/game/" + resolved_path.substr(resolved_hdd0.size(), 10);
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sys_log.notice("Disc path: %s", m_dir);
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}
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else if (from_hdd0_game)
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{
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argv[0] = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size());
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m_dir = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 10);
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argv[0] = "/dev_hdd0/game/" + unescape(resolved_path.substr(resolved_hdd0.size()));
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m_dir = "/dev_hdd0/game/" + resolved_path.substr(resolved_hdd0.size(), 10);
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sys_log.notice("Boot path: %s", m_dir);
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}
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else if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir))
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{
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// Disc games are on /dev_bdvd/
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const usz pos = m_path.rfind(m_game_dir);
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argv[0] = "/dev_bdvd/PS3_GAME/" + m_path.substr(pos + game_dir_size + 1);
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const usz pos = resolved_path.rfind(m_game_dir);
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argv[0] = "/dev_bdvd/PS3_GAME/" + unescape(resolved_path.substr(pos + game_dir_size + 1));
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m_dir = "/dev_bdvd/PS3_GAME/";
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}
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else if (from_dev_flash)
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{
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// Firmware executables
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argv[0] = "/dev_flash" + resolved_path.substr(GetCallbacks().resolve_path(g_cfg.vfs.get_dev_flash()).size());
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m_dir = fs::get_parent_dir(argv[0]) + '/';
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}
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else if (g_cfg.vfs.host_root)
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{
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// For homebrew
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argv[0] = "/host_root/" + resolved_path;
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m_dir = "/host_root/" + elf_dir + '/';
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}
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else
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{
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// For homebrew
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argv[0] = "/host_root/" + m_path;
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m_dir = "/host_root/" + elf_dir + '/';
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// Use /app_home if /host_root is disabled
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argv[0] = "/app_home/" + resolved_path.substr(resolved_path.find_last_of(fs::delim) + 1);
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m_dir = "/app_home/";
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}
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sys_log.notice("Elf path: %s", argv[0]);
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