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Refresh game list after booting
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parent
113b937263
commit
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1 changed files with 2 additions and 0 deletions
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@ -565,6 +565,7 @@ void game_list_frame::doubleClickedSlot(const QModelIndex& index)
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{
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{
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LOG_SUCCESS(LOADER, "Boot from gamelist per doubleclick: done");
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LOG_SUCCESS(LOADER, "Boot from gamelist per doubleclick: done");
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RequestAddRecentGame(q_string_pair(qstr(Emu.GetBoot()), qstr("[" + m_game_data[i].info.serial + "] " + m_game_data[i].info.name)));
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RequestAddRecentGame(q_string_pair(qstr(Emu.GetBoot()), qstr("[" + m_game_data[i].info.serial + "] " + m_game_data[i].info.name)));
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Refresh(true);
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}
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}
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}
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}
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else
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else
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@ -698,6 +699,7 @@ void game_list_frame::Boot(int row)
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{
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{
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LOG_SUCCESS(LOADER, "Boot from gamelist per Boot: done");
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LOG_SUCCESS(LOADER, "Boot from gamelist per Boot: done");
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RequestAddRecentGame(q_string_pair(qstr(Emu.GetBoot()), qstr("[" + m_game_data[row].info.serial + "] " + m_game_data[row].info.name)));
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RequestAddRecentGame(q_string_pair(qstr(Emu.GetBoot()), qstr("[" + m_game_data[row].info.serial + "] " + m_game_data[row].info.name)));
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Refresh(true);
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}
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}
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}
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}
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