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vm::spu max address was overflowing resulting in issues, so cast to u64 where needed. Fixes #6145. Use vm::get_addr instead of manually substructing vm::base(0) from pointer in texture cache code. Prefer std::atomic_thread_fence over _mm_?fence(), adjust usage to be more correct. Used sequantially consistent ordering in semaphore_release for TSX path as well. Improved memory ordering for sys_rsx_context_iounmap/map. Fixed sync bugs in HLE gcm because of not using atomic instructions. Use release memory barrier in lwsync for PPU LLVM, according to this xbox360 programming guide lwsync is a hw release memory barrier. Also use release barrier where lwsync was originally used in liblv2 sys_lwmutex and cellSync. Use acquire barrier for isync instruction, see https://devblogs.microsoft.com/oldnewthing/20180814-00/?p=99485
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1ee7b91646
commit
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20 changed files with 85 additions and 65 deletions
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "rsx_methods.h"
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#include "RSXThread.h"
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#include "Emu/Memory/vm_reservation.h"
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@ -10,6 +10,7 @@
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#include "Capture/rsx_capture.h"
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#include <thread>
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#include <atomic>
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template <>
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void fmt_class_string<frame_limit_type>::format(std::string& out, u64 arg)
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@ -66,13 +67,13 @@ namespace rsx
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// Get raw BE value
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arg = be_t<u32>{arg}.raw();
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const auto& sema = vm::_ref<nse_t<u32>>(addr);
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const auto& sema = vm::_ref<atomic_t<nse_t<u32>>>(addr);
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// TODO: Remove vblank semaphore hack
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if (sema == arg || addr == rsx->ctxt_addr + 0x30) return;
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if (sema.load() == arg || addr == rsx->ctxt_addr + 0x30) return;
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u64 start = get_system_time();
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while (sema != arg)
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while (sema.load() != arg)
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{
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if (Emu.IsStopped())
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return;
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@ -107,7 +108,7 @@ namespace rsx
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rsx->performance_counters.idle_time += (get_system_time() - start);
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}
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void semaphore_release(thread* rsx, u32 _reg, u32 arg)
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void semaphore_release(thread* rsx, u32 /*_reg*/, u32 arg)
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{
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rsx->sync();
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rsx->sync_point_request = true;
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@ -115,7 +116,7 @@ namespace rsx
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if (LIKELY(g_use_rtm))
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{
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vm::write32(addr, arg);
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vm::_ref<atomic_t<u32>>(addr) = arg;
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}
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else
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{
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