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vm::spu max address was overflowing resulting in issues, so cast to u64 where needed. Fixes #6145. Use vm::get_addr instead of manually substructing vm::base(0) from pointer in texture cache code. Prefer std::atomic_thread_fence over _mm_?fence(), adjust usage to be more correct. Used sequantially consistent ordering in semaphore_release for TSX path as well. Improved memory ordering for sys_rsx_context_iounmap/map. Fixed sync bugs in HLE gcm because of not using atomic instructions. Use release memory barrier in lwsync for PPU LLVM, according to this xbox360 programming guide lwsync is a hw release memory barrier. Also use release barrier where lwsync was originally used in liblv2 sys_lwmutex and cellSync. Use acquire barrier for isync instruction, see https://devblogs.microsoft.com/oldnewthing/20180814-00/?p=99485
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20 changed files with 85 additions and 65 deletions
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@ -750,7 +750,7 @@ namespace vm
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const u32 size = ::align(orig_size, min_page_size);
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// return if addr or size is invalid
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if (!size || addr < this->addr || addr + u64{size} > this->addr + this->size || flags & 0x10)
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if (!size || addr < this->addr || addr + u64{size} > this->addr + u64{this->size} || flags & 0x10)
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{
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return 0;
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}
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@ -823,7 +823,7 @@ namespace vm
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std::pair<u32, std::shared_ptr<utils::shm>> block_t::get(u32 addr, u32 size)
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{
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if (addr < this->addr || addr + u64{size} > this->addr + this->size)
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if (addr < this->addr || addr + u64{size} > this->addr + u64{this->size})
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{
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return {addr, nullptr};
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}
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@ -852,7 +852,7 @@ namespace vm
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}
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// Range check
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if (std::max<u32>(size, addr - found->first + size) > found->second.second->size())
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if (addr + u64{size} > found->first + u64{found->second.second->size()})
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{
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return {addr, nullptr};
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}
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