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vm::spu max address was overflowing resulting in issues, so cast to u64 where needed. Fixes #6145. Use vm::get_addr instead of manually substructing vm::base(0) from pointer in texture cache code. Prefer std::atomic_thread_fence over _mm_?fence(), adjust usage to be more correct. Used sequantially consistent ordering in semaphore_release for TSX path as well. Improved memory ordering for sys_rsx_context_iounmap/map. Fixed sync bugs in HLE gcm because of not using atomic instructions. Use release memory barrier in lwsync for PPU LLVM, according to this xbox360 programming guide lwsync is a hw release memory barrier. Also use release barrier where lwsync was originally used in liblv2 sys_lwmutex and cellSync. Use acquire barrier for isync instruction, see https://devblogs.microsoft.com/oldnewthing/20180814-00/?p=99485
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20 changed files with 85 additions and 65 deletions
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@ -284,7 +284,7 @@ public:
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// push unconditionally (overwriting latest value), returns true if needs signaling
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void push(cpu_thread& spu, u32 value)
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{
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value3 = value; _mm_sfence();
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value3.store(value);
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if (values.atomic_op([=](sync_var_t& data) -> bool
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{
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@ -325,7 +325,6 @@ public:
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data.value0 = data.value1;
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data.value1 = data.value2;
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_mm_lfence();
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data.value2 = this->value3;
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}
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else
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