mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-10 08:51:28 +12:00
vm::spu max address was overflowing resulting in issues, so cast to u64 where needed. Fixes #6145. Use vm::get_addr instead of manually substructing vm::base(0) from pointer in texture cache code. Prefer std::atomic_thread_fence over _mm_?fence(), adjust usage to be more correct. Used sequantially consistent ordering in semaphore_release for TSX path as well. Improved memory ordering for sys_rsx_context_iounmap/map. Fixed sync bugs in HLE gcm because of not using atomic instructions. Use release memory barrier in lwsync for PPU LLVM, according to this xbox360 programming guide lwsync is a hw release memory barrier. Also use release barrier where lwsync was originally used in liblv2 sys_lwmutex and cellSync. Use acquire barrier for isync instruction, see https://devblogs.microsoft.com/oldnewthing/20180814-00/?p=99485
This commit is contained in:
parent
1ee7b91646
commit
43f919c04b
20 changed files with 85 additions and 65 deletions
|
@ -15,6 +15,8 @@
|
|||
#include "sysPrxForUser.h"
|
||||
#include "cellSpurs.h"
|
||||
|
||||
#include <atomic>
|
||||
|
||||
LOG_CHANNEL(cellSpurs);
|
||||
|
||||
error_code sys_spu_image_close(vm::ptr<sys_spu_image> img);
|
||||
|
@ -2575,7 +2577,7 @@ s32 _cellSpursWorkloadFlagReceiver(vm::ptr<CellSpurs> spurs, u32 wid, u32 is_set
|
|||
return CELL_SPURS_POLICY_MODULE_ERROR_STAT;
|
||||
}
|
||||
|
||||
_mm_mfence();
|
||||
std::atomic_thread_fence(std::memory_order_seq_cst);
|
||||
|
||||
if (s32 res = spurs->wklFlag.flag.atomic_op([spurs, wid, is_set](be_t<u32>& flag) -> s32
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue