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rsx: Fix shader compilation when texture ops are referenced
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parent
d77a78cdf1
commit
436ef1cff6
2 changed files with 6 additions and 5 deletions
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@ -84,7 +84,7 @@ float _texcoord_xform(const in float coord, const in sampler_info params)
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#ifdef _ENABLE_TEX2D
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vec2 _texcoord_xform(const in vec2 coord, const in sampler_info params)
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{
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float result = fma(
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vec2 result = fma(
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coord,
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vec2(params.scale_x, params.scale_y),
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vec2(params.bias_x, params.bias_y)
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@ -106,7 +106,7 @@ vec2 _texcoord_xform(const in vec2 coord, const in sampler_info params)
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#ifdef _ENABLE_TEX3D
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vec3 _texcoord_xform(const in vec3 coord, const in sampler_info params)
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{
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float result = fma(
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vec3 result = fma(
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coord,
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vec3(params.scale_x, params.scale_y, params.scale_z),
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vec3(params.bias_x, params.bias_y, params.bias_z)
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