Qt: add --no-gui mode

This commit is contained in:
Megamouse 2019-08-25 11:51:13 +02:00
parent 7cf037bd49
commit 432364cb04
14 changed files with 156 additions and 108 deletions

View file

@ -13,14 +13,25 @@
#include "osk_dialog_frame.h"
#include "stylesheets.h"
#include <QScreen>
gui_application::gui_application(int& argc, char** argv) : QApplication(argc, argv)
{
}
void gui_application::Init()
gui_application::~gui_application()
{
#ifdef WITH_DISCORD_RPC
discord::shutdown();
#endif
}
void gui_application::Init(const bool show_gui)
{
setWindowIcon(QIcon(":/rpcs3.ico"));
m_show_gui = show_gui;
m_emu_settings.reset(new emu_settings());
m_gui_settings.reset(new gui_settings());
@ -28,7 +39,10 @@ void gui_application::Init()
InitializeEmulator(m_gui_settings->GetCurrentUser().toStdString(), true);
// Create the main window
m_main_window = new main_window(m_gui_settings, m_emu_settings, nullptr);
if (m_show_gui)
{
m_main_window = new main_window(m_gui_settings, m_emu_settings, nullptr);
}
// Create callbacks from the emulator, which reference the handlers.
InitializeCallbacks();
@ -36,13 +50,17 @@ void gui_application::Init()
// Create connects to propagate events throughout Gui.
InitializeConnects();
m_main_window->Init();
if (m_main_window)
{
m_main_window->Init();
}
if (m_gui_settings->GetValue(gui::ib_show_welcome).toBool())
{
welcome_dialog* welcome = new welcome_dialog();
welcome->exec();
}
#ifdef WITH_DISCORD_RPC
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
@ -54,13 +72,35 @@ void gui_application::Init()
void gui_application::InitializeConnects()
{
connect(m_main_window, &main_window::RequestGlobalStylesheetChange, this, &gui_application::OnChangeStyleSheetRequest);
if (m_main_window)
{
connect(m_main_window, &main_window::RequestGlobalStylesheetChange, this, &gui_application::OnChangeStyleSheetRequest);
connect(this, &gui_application::OnEmulatorRun, m_main_window, &main_window::OnEmuRun);
connect(this, &gui_application::OnEmulatorStop, m_main_window, &main_window::OnEmuStop);
connect(this, &gui_application::OnEmulatorPause, m_main_window, &main_window::OnEmuPause);
connect(this, &gui_application::OnEmulatorResume, m_main_window, &main_window::OnEmuResume);
connect(this, &gui_application::OnEmulatorReady, m_main_window, &main_window::OnEmuReady);
connect(this, &gui_application::OnEmulatorRun, m_main_window, &main_window::OnEmuRun);
connect(this, &gui_application::OnEmulatorStop, m_main_window, &main_window::OnEmuStop);
connect(this, &gui_application::OnEmulatorPause, m_main_window, &main_window::OnEmuPause);
connect(this, &gui_application::OnEmulatorResume, m_main_window, &main_window::OnEmuResume);
connect(this, &gui_application::OnEmulatorReady, m_main_window, &main_window::OnEmuReady);
}
#ifdef WITH_DISCORD_RPC
connect(this, &gui_application::OnEmulatorRun, [this]()
{
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::update_presence(Emu.GetTitleID(), Emu.GetTitle());
}
});
connect(this, &gui_application::OnEmulatorStop, [this]()
{
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::update_presence(m_gui_settings->GetValue(gui::m_discordState).toString().toStdString());
}
});
#endif
qRegisterMetaType<std::function<void()>>("std::function<void()>");
connect(this, &gui_application::RequestCallAfter, this, &gui_application::HandleCallAfter);
@ -80,7 +120,9 @@ std::unique_ptr<gs_frame> gui_application::get_gs_frame()
h = m_gui_settings->GetValue(gui::gs_height).toInt();
}
auto frame_geometry = gui::utils::create_centered_window_geometry(m_main_window->geometry(), w, h);
const auto screen_geometry = m_main_window ? m_main_window->geometry() : primaryScreen()->geometry();
const auto frame_geometry = gui::utils::create_centered_window_geometry(screen_geometry, w, h);
const auto app_icon = m_main_window ? m_main_window->GetAppIcon() : gui::utils::get_app_icon_from_path(Emu.GetBoot(), Emu.GetTitleID());
gs_frame* frame;
@ -88,23 +130,23 @@ std::unique_ptr<gs_frame> gui_application::get_gs_frame()
{
case video_renderer::null:
{
frame = new gs_frame("Null", frame_geometry, m_main_window->GetAppIcon(), m_gui_settings);
frame = new gs_frame("Null", frame_geometry, app_icon, m_gui_settings);
break;
}
case video_renderer::opengl:
{
frame = new gl_gs_frame(frame_geometry, m_main_window->GetAppIcon(), m_gui_settings);
frame = new gl_gs_frame(frame_geometry, app_icon, m_gui_settings);
break;
}
case video_renderer::vulkan:
{
frame = new gs_frame("Vulkan", frame_geometry, m_main_window->GetAppIcon(), m_gui_settings);
frame = new gs_frame("Vulkan", frame_geometry, app_icon, m_gui_settings);
break;
}
#ifdef _MSC_VER
case video_renderer::dx12:
{
frame = new gs_frame("DirectX 12", frame_geometry, m_main_window->GetAppIcon(), m_gui_settings);
frame = new gs_frame("DirectX 12", frame_geometry, app_icon, m_gui_settings);
break;
}
#endif
@ -112,6 +154,7 @@ std::unique_ptr<gs_frame> gui_application::get_gs_frame()
}
m_game_window = frame;
return std::unique_ptr<gs_frame>(frame);
}
@ -120,9 +163,13 @@ void gui_application::InitializeCallbacks()
{
EmuCallbacks callbacks = CreateCallbacks();
callbacks.exit = [this]()
callbacks.exit = [this](bool force_quit)
{
quit();
// Close rpcs3 if closed in no-gui mode
if (force_quit || !m_main_window)
{
quit();
}
};
callbacks.call_after = [=](std::function<void()> func)
{
@ -130,7 +177,7 @@ void gui_application::InitializeCallbacks()
};
callbacks.get_gs_frame = [this]() -> std::unique_ptr<GSFrameBase> { return get_gs_frame(); };
callbacks.get_msg_dialog = [this]() -> std::shared_ptr<MsgDialogBase> { return std::make_shared<msg_dialog_frame>(m_main_window->windowHandle()); };
callbacks.get_msg_dialog = [this]() -> std::shared_ptr<MsgDialogBase> { return std::make_shared<msg_dialog_frame>(); };
callbacks.get_osk_dialog = []() -> std::shared_ptr<OskDialogBase> { return std::make_shared<osk_dialog_frame>(); };
callbacks.get_save_dialog = []() -> std::unique_ptr<SaveDialogBase> { return std::make_unique<save_data_dialog>(); };
callbacks.get_trophy_notification_dialog = [this]() -> std::unique_ptr<TrophyNotificationBase> { return std::make_unique<trophy_notification_helper>(m_game_window); };
@ -216,7 +263,11 @@ void gui_application::OnChangeStyleSheetRequest(const QString& path)
}
gui::stylesheet = styleSheet();
m_main_window->RepaintGui();
if (m_main_window)
{
m_main_window->RepaintGui();
}
}
/**