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PPU LLVM: Reduce PRX/OVL compilation memory usage a little
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6 changed files with 53 additions and 11 deletions
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@ -1597,7 +1597,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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// Overlay (OVL) executable (only load it)
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else if (vm::map(0x3000'0000, 0x1000'0000, 0x200); !ppu_load_overlay(ppu_exec, m_path).first)
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{
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ppu_exec = fs::file{};
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ppu_exec.set_error(elf_error::header_type);
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}
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if (ppu_exec != elf_error::ok)
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