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Qt: always use last boot path for game boot actions
The actual path caused the GUI to try to run elfs directly after booting a game from a loader.
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parent
11487cd591
commit
404d08ef6d
3 changed files with 19 additions and 8 deletions
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@ -731,18 +731,23 @@ game_boot_result Emulator::GetElfPathFromDir(std::string& elf_path, const std::s
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game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, cfg_mode config_mode, const std::string& config_path)
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{
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auto save_args = std::make_tuple(m_path, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_path);
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auto save_args = std::make_tuple(m_path, m_path_original, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_path);
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auto restore_on_no_boot = [&](game_boot_result result)
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{
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if (IsStopped() || result != game_boot_result::no_errors)
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{
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std::tie(m_path, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_path) = std::move(save_args);
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std::tie(m_path, m_path_original, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_path) = std::move(save_args);
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}
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return result;
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};
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if (m_path_original.empty() || config_mode != cfg_mode::continuous)
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{
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m_path_original = m_path;
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}
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m_path_old = m_path;
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m_config_mode = config_mode;
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