mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-14 10:48:36 +12:00
RSX: shaders fix and vertex texture implementation
This commit is contained in:
parent
d2964c1fa4
commit
3fc471eb32
20 changed files with 1101 additions and 334 deletions
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@ -8,19 +8,19 @@ std::string GLVertexDecompilerThread::GetMask(bool is_sca)
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{
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std::string ret;
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if(is_sca)
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if (is_sca)
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{
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if(d3.sca_writemask_x) ret += "x";
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if(d3.sca_writemask_y) ret += "y";
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if(d3.sca_writemask_z) ret += "z";
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if(d3.sca_writemask_w) ret += "w";
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if (d3.sca_writemask_x) ret += "x";
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if (d3.sca_writemask_y) ret += "y";
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if (d3.sca_writemask_z) ret += "z";
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if (d3.sca_writemask_w) ret += "w";
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}
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else
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{
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if(d3.vec_writemask_x) ret += "x";
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if(d3.vec_writemask_y) ret += "y";
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if(d3.vec_writemask_z) ret += "z";
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if(d3.vec_writemask_w) ret += "w";
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if (d3.vec_writemask_x) ret += "x";
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if (d3.vec_writemask_y) ret += "y";
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if (d3.vec_writemask_z) ret += "z";
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if (d3.vec_writemask_w) ret += "w";
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}
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return ret.empty() || ret == "xyzw" ? "" : ("." + ret);
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@ -40,17 +40,17 @@ std::string GLVertexDecompilerThread::GetDST(bool isSca)
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{
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std::string ret;
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switch(isSca ? 0x1f : d3.dst)
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switch (isSca ? 0x1f : d3.dst)
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{
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case 0x1f:
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ret += m_parr.AddParam(PARAM_NONE, "vec4", std::string("tmp") + std::to_string(isSca ? d3.sca_dst_tmp : d0.dst_tmp));
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break;
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break;
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default:
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if (d3.dst > 15)
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LOG_ERROR(RSX, "dst index out of range: %u", d3.dst);
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ret += m_parr.AddParam(PARAM_NONE, "vec4", std::string("dst_reg") + std::to_string(d3.dst), d3.dst == 0 ? "vec4(0.0f, 0.0f, 0.0f, 1.0f)" : "vec4(0.0)");
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break;
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break;
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}
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return ret;
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@ -58,7 +58,7 @@ std::string GLVertexDecompilerThread::GetDST(bool isSca)
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std::string GLVertexDecompilerThread::GetSRC(const u32 n)
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{
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static const std::string reg_table[] =
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static const std::string reg_table[] =
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{
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"in_pos", "in_weight", "in_normal",
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"in_diff_color", "in_spec_color",
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@ -70,13 +70,13 @@ std::string GLVertexDecompilerThread::GetSRC(const u32 n)
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std::string ret;
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switch(src[n].reg_type)
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switch (src[n].reg_type)
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{
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case 1: //temp
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ret += m_parr.AddParam(PARAM_NONE, "vec4", "tmp" + std::to_string(src[n].tmp_src));
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break;
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break;
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case 2: //input
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if (d1.input_src < (sizeof(reg_table)/sizeof(reg_table[0])))
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if (d1.input_src < (sizeof(reg_table) / sizeof(reg_table[0])))
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{
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ret += m_parr.AddParam(PARAM_IN, "vec4", reg_table[d1.input_src], d1.input_src);
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}
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@ -85,16 +85,16 @@ std::string GLVertexDecompilerThread::GetSRC(const u32 n)
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LOG_ERROR(RSX, "Bad input src num: %d", fmt::by_value(d1.input_src));
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ret += m_parr.AddParam(PARAM_IN, "vec4", "in_unk", d1.input_src);
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}
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break;
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break;
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case 3: //const
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m_parr.AddParam(PARAM_UNIFORM, "vec4", std::string("vc[468]"));
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ret += std::string("vc[") + std::to_string(d1.const_src) + (d3.index_const ? " + " + AddAddrReg() : "") + "]";
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break;
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break;
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default:
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LOG_ERROR(RSX, "Bad src%u reg type: %d", n, fmt::by_value(src[n].reg_type));
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Emu.Pause();
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break;
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break;
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}
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static const std::string f = "xyzw";
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@ -106,26 +106,26 @@ std::string GLVertexDecompilerThread::GetSRC(const u32 n)
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swizzle += f[src[n].swz_z];
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swizzle += f[src[n].swz_w];
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if(swizzle != f) ret += '.' + swizzle;
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if (swizzle != f) ret += '.' + swizzle;
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bool abs;
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switch(n)
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switch (n)
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{
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case 0: abs = d0.src0_abs; break;
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case 1: abs = d0.src1_abs; break;
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case 2: abs = d0.src2_abs; break;
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}
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if(abs) ret = "abs(" + ret + ")";
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if(src[n].neg) ret = "-" + ret;
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if (abs) ret = "abs(" + ret + ")";
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if (src[n].neg) ret = "-" + ret;
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return ret;
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}
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void GLVertexDecompilerThread::SetDST(bool is_sca, std::string value)
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{
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if(d0.cond == 0) return;
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if (d0.cond == 0) return;
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enum
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{
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@ -138,12 +138,12 @@ void GLVertexDecompilerThread::SetDST(bool is_sca, std::string value)
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value += mask;
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if(is_sca && d0.vec_result)
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if (is_sca && d0.vec_result)
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{
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value = "vec4(" + value + ")" + mask;
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//value = "vec4(" + value + ")";
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}
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if(d0.staturate)
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if (d0.staturate)
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{
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value = "clamp(" + value + ", 0.0, 1.0)";
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}
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@ -152,22 +152,20 @@ void GLVertexDecompilerThread::SetDST(bool is_sca, std::string value)
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if (d0.cond_update_enable_0 && d0.cond_update_enable_1)
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{
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dest += m_parr.AddParam(PARAM_NONE, "vec4", "cc" + std::to_string(d0.cond_reg_sel_1), "vec4(0.0)") + mask + " = ";
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dest = m_parr.AddParam(PARAM_NONE, "vec4", "cc" + std::to_string(d0.cond_reg_sel_1), "vec4(0.0)") + mask;
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}
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if (d3.dst != 0x1f || (is_sca ? d3.sca_dst_tmp != 0x3f : d0.dst_tmp != 0x3f))
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else if (d3.dst != 0x1f || (is_sca ? d3.sca_dst_tmp != 0x3f : d0.dst_tmp != 0x3f))
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{
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dest += GetDST(is_sca) + mask + " = ";
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dest = GetDST(is_sca) + mask;
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}
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std::string code;
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//std::string code;
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//if (d0.cond_test_enable)
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// code += "$ifcond ";
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//code += dest + value;
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//AddCode(code + ";");
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if (d0.cond_test_enable)
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code += "$ifcond ";
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code += dest + value;
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AddCode(code + ";");
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AddCodeCond(dest, value);
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}
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std::string GLVertexDecompilerThread::GetFunc()
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@ -188,6 +186,11 @@ std::string GLVertexDecompilerThread::GetFunc()
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return name + "()";
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}
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std::string GLVertexDecompilerThread::GetTex()
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{
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return m_parr.AddParam(PARAM_UNIFORM, "sampler2D", std::string("vtex") + std::to_string(/*?.tex_num*/0));
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}
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std::string GLVertexDecompilerThread::Format(const std::string& code)
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{
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const std::pair<std::string, std::function<std::string()>> repl_list[] =
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@ -200,14 +203,16 @@ std::string GLVertexDecompilerThread::Format(const std::string& code)
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{ "$am", std::bind(std::mem_fn(&GLVertexDecompilerThread::AddAddrMask), this) },
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{ "$a", std::bind(std::mem_fn(&GLVertexDecompilerThread::AddAddrReg), this) },
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{ "$fa", [this]()->std::string {return std::to_string(GetAddr()); } },
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{ "$t", std::bind(std::mem_fn(&GLVertexDecompilerThread::GetTex), this) },
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{ "$fa", [this]()->std::string { return std::to_string(GetAddr()); } },
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{ "$f()", std::bind(std::mem_fn(&GLVertexDecompilerThread::GetFunc), this) },
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{ "$ifcond ", [this]() -> std::string
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{
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const std::string& cond = GetCond();
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if (cond == "true") return "";
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return "if(" + cond + ") ";
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}
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{
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const std::string& cond = GetCond();
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if (cond == "true") return "";
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return "if(" + cond + ") ";
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}
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},
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{ "$cond", std::bind(std::mem_fn(&GLVertexDecompilerThread::GetCond), this) }
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};
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@ -252,6 +257,70 @@ std::string GLVertexDecompilerThread::GetCond()
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return fmt::Format("any(%s(cc%d%s, vec4(0.0)%s))", cond_string_table[d0.cond], d0.cond_reg_sel_1, swizzle.c_str(), swizzle.c_str());
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}
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void GLVertexDecompilerThread::AddCodeCond(const std::string& dst, const std::string& src)
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{
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enum
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{
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lt = 0x1,
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eq = 0x2,
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gt = 0x4,
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};
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if (!d0.cond_test_enable || d0.cond == (lt | gt | eq))
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{
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AddCode(dst + " = " + src + ";");
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return;
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}
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if (d0.cond == 0)
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{
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AddCode("//" + dst + " = " + src + ";");
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return;
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}
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static const char* cond_string_table[(lt | gt | eq) + 1] =
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{
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"error",
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"lessThan",
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"equal",
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"lessThanEqual",
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"greaterThan",
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"notEqual",
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"greaterThanEqual",
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"error"
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};
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static const char f[4] = { 'x', 'y', 'z', 'w' };
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std::string swizzle;
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swizzle += f[d0.mask_x];
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swizzle += f[d0.mask_y];
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swizzle += f[d0.mask_z];
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swizzle += f[d0.mask_w];
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swizzle = swizzle == "xyzw" ? "" : "." + swizzle;
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std::string cond = fmt::Format("%s(cc%d%s, vec4(0.0))", cond_string_table[d0.cond], d0.cond_reg_sel_1, swizzle.c_str());
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ShaderVar dst_var(dst);
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dst_var.symplify();
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//const char *c_mask = f;
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if (dst_var.swizzles[0].length() == 1)
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{
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AddCode("if (" + cond + ".x) " + dst + " = vec4(" + src + ").x;");
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}
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else
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{
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for (int i = 0; i < dst_var.swizzles[0].length(); ++i)
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{
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AddCode("if (" + cond + "." + f[i] + ") " + dst + "." + f[i] + " = " + src + "." + f[i] + ";");
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}
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}
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}
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std::string GLVertexDecompilerThread::AddAddrMask()
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{
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@ -290,21 +359,21 @@ std::string GLVertexDecompilerThread::BuildFuncBody(const FuncInfo& func)
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{
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std::string result;
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for(uint i=func.offset; i<m_body.size(); ++i)
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for (uint i = func.offset; i<m_body.size(); ++i)
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{
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if(i != func.offset)
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if (i != func.offset)
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{
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uint call_func = -1;
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for(uint j=0; j<m_funcs.size(); ++j)
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for (uint j = 0; j<m_funcs.size(); ++j)
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{
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if(m_funcs[j].offset == i)
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if (m_funcs[j].offset == i)
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{
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call_func = j;
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break;
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}
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}
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if(call_func != -1)
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if (call_func != -1)
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{
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result += '\t' + m_funcs[call_func].name + "();\n";
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break;
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@ -352,7 +421,7 @@ std::string GLVertexDecompilerThread::BuildCode()
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{ "tc6", true, "dst_reg13", "", false },
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{ "tc7", true, "dst_reg14", "", false },
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{ "tc8", true, "dst_reg15", "", false },
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{ "tc9", true, "dst_reg6", "", false } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15.
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{ "tc9", true, "dst_reg6", "", false } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15.
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};
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std::string f;
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@ -423,7 +492,7 @@ std::string GLVertexDecompilerThread::BuildCode()
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f += fmt::Format("\nvoid %s()\n{\n%s}\n", m_funcs[1].name.c_str(), main_body.c_str());
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for(uint i=2; i<m_funcs.size(); ++i)
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for (uint i = 2; i<m_funcs.size(); ++i)
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{
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f += fmt::Format("\nvoid %s()\n{\n%s}\n", m_funcs[i].name.c_str(), BuildFuncBody(m_funcs[i]).c_str());
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}
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@ -554,7 +623,7 @@ void GLVertexDecompilerThread::Task()
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case RSX_SCA_OPCODE_RSQ: SetDSTSca("inversesqrt(abs($s))"); break;
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case RSX_SCA_OPCODE_EXP: SetDSTSca("exp($s)"); break;
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case RSX_SCA_OPCODE_LOG: SetDSTSca("log($s)"); break;
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case RSX_SCA_OPCODE_LIT: SetDSTSca("vec4(1.0, $s.x, ($s.x > 0 ? exp2($s.w * log2($s.y)) : 0.0), 1.0)"); break;
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case RSX_SCA_OPCODE_LIT: SetDSTSca("vec4(1.0, $s.x, ($s.x > 0.0 ? exp($s.w * log2($s.y)) : 0.0), 1.0)"); break;
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case RSX_SCA_OPCODE_BRA:
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{
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AddCode("$if ($cond)");
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@ -599,33 +668,33 @@ void GLVertexDecompilerThread::Task()
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break;
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case RSX_SCA_OPCODE_CAL:
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// works same as BRI
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AddCode("$ifcond $f(); //CAL");
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AddCode("$ifcond $f(); //CAL");
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break;
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case RSX_SCA_OPCODE_CLI:
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case RSX_SCA_OPCODE_CLI:
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// works same as BRI
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AddCode("$ifcond $f(); //CLI");
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AddCode("$ifcond $f(); //CLI");
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break;
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case RSX_SCA_OPCODE_RET:
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// works like BRI but shorter (RET o[1].x(TR);)
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AddCode("$ifcond return;");
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AddCode("$ifcond return;");
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break;
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case RSX_SCA_OPCODE_LG2: SetDSTSca("log2($s)"); break;
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case RSX_SCA_OPCODE_EX2: SetDSTSca("exp2($s)"); break;
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case RSX_SCA_OPCODE_SIN: SetDSTSca("sin($s)"); break;
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case RSX_SCA_OPCODE_COS: SetDSTSca("cos($s)"); break;
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case RSX_SCA_OPCODE_BRB:
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case RSX_SCA_OPCODE_BRB:
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// works differently (BRB o[1].x !b0, L0;)
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LOG_ERROR(RSX, "Unimplemented sca_opcode BRB");
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break;
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case RSX_SCA_OPCODE_CLB: break;
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case RSX_SCA_OPCODE_CLB: break;
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// works same as BRB
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LOG_ERROR(RSX, "Unimplemented sca_opcode CLB");
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break;
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case RSX_SCA_OPCODE_PSH: break;
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case RSX_SCA_OPCODE_PSH: break;
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// works differently (PSH o[1].x A0;)
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LOG_ERROR(RSX, "Unimplemented sca_opcode PSH");
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break;
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case RSX_SCA_OPCODE_POP: break;
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case RSX_SCA_OPCODE_POP: break;
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// works differently (POP o[1].x;)
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LOG_ERROR(RSX, "Unimplemented sca_opcode POP");
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break;
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@ -634,7 +703,7 @@ void GLVertexDecompilerThread::Task()
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AddCode(fmt::Format("//Unknown vp sca_opcode 0x%x", fmt::by_value(d1.sca_opcode)));
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LOG_ERROR(RSX, "Unknown vp sca_opcode 0x%x", fmt::by_value(d1.sca_opcode));
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Emu.Pause();
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break;
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break;
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}
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switch (d1.vec_opcode)
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@ -662,12 +731,13 @@ void GLVertexDecompilerThread::Task()
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case RSX_VEC_OPCODE_SNE: SetDSTVec("vec4(notEqual($0, $1))"); break;
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case RSX_VEC_OPCODE_STR: SetDSTVec("vec4(equal($0, vec4(1.0)))"); break;
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case RSX_VEC_OPCODE_SSG: SetDSTVec("sign($0)"); break;
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case RSX_VEC_OPCODE_TEX: SetDSTVec("texture($t, $0.xy)"); break;
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default:
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AddCode(fmt::Format("//Unknown vp opcode 0x%x", fmt::by_value(d1.vec_opcode)));
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LOG_ERROR(RSX, "Unknown vp opcode 0x%x", fmt::by_value(d1.vec_opcode));
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Emu.Pause();
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break;
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break;
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}
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||||
|
||||
if (d3.end)
|
||||
|
@ -710,10 +780,10 @@ GLVertexProgram::GLVertexProgram()
|
|||
|
||||
GLVertexProgram::~GLVertexProgram()
|
||||
{
|
||||
if(m_decompiler_thread)
|
||||
if (m_decompiler_thread)
|
||||
{
|
||||
Wait();
|
||||
if(m_decompiler_thread->IsAlive())
|
||||
if (m_decompiler_thread->IsAlive())
|
||||
{
|
||||
m_decompiler_thread->Stop();
|
||||
}
|
||||
|
@ -727,7 +797,7 @@ GLVertexProgram::~GLVertexProgram()
|
|||
|
||||
void GLVertexProgram::Wait()
|
||||
{
|
||||
if(m_decompiler_thread && m_decompiler_thread->IsAlive())
|
||||
if (m_decompiler_thread && m_decompiler_thread->IsAlive())
|
||||
{
|
||||
m_decompiler_thread->Join();
|
||||
}
|
||||
|
@ -759,7 +829,7 @@ void GLVertexProgram::DecompileAsync(RSXVertexProgram& prog)
|
|||
|
||||
void GLVertexProgram::Compile()
|
||||
{
|
||||
if(id) glDeleteShader(id);
|
||||
if (id) glDeleteShader(id);
|
||||
|
||||
id = glCreateShader(GL_VERTEX_SHADER);
|
||||
|
||||
|
@ -768,16 +838,16 @@ void GLVertexProgram::Compile()
|
|||
|
||||
glShaderSource(id, 1, &str, &strlen);
|
||||
glCompileShader(id);
|
||||
|
||||
|
||||
GLint r = GL_FALSE;
|
||||
glGetShaderiv(id, GL_COMPILE_STATUS, &r);
|
||||
if(r != GL_TRUE)
|
||||
if (r != GL_TRUE)
|
||||
{
|
||||
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &r);
|
||||
|
||||
if(r)
|
||||
if (r)
|
||||
{
|
||||
char* buf = new char[r+1]();
|
||||
char* buf = new char[r + 1]();
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog(id, r, &len, buf);
|
||||
LOG_ERROR(RSX, "Failed to compile vertex shader: %s", buf);
|
||||
|
@ -796,7 +866,7 @@ void GLVertexProgram::Delete()
|
|||
parr.params.clear();
|
||||
shader.clear();
|
||||
|
||||
if(id)
|
||||
if (id)
|
||||
{
|
||||
if (Emu.IsStopped())
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue