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Rename ProcureCurrentEmulationCourseInformation to GetEmulationIdentifier
This is much easier to understand in my opinion. The old name just made me scratch my head whenever I read it.
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3 changed files with 6 additions and 5 deletions
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@ -805,9 +805,9 @@ std::function<cpu_thread*()> debugger_frame::make_check_cpu(cpu_thread* cpu, boo
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shared.reset();
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}
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return [cpu, type, shared = std::move(shared), emu_course = Emu.ProcureCurrentEmulationCourseInformation()]() -> cpu_thread*
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return [cpu, type, shared = std::move(shared), emulation_id = Emu.GetEmulationIdentifier()]() -> cpu_thread*
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{
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if (emu_course != Emu.ProcureCurrentEmulationCourseInformation())
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if (emulation_id != Emu.GetEmulationIdentifier())
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{
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// Invalidate all data after Emu.Kill()
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return nullptr;
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