DX12 texture format fixes and improvements

This commit is contained in:
Raul Tambre 2016-04-02 18:24:20 +03:00
parent cedc023922
commit 3ee56627eb
4 changed files with 243 additions and 146 deletions

View file

@ -248,7 +248,7 @@ namespace rsx
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
default:
LOG_ERROR(RSX, "Unimplemented Texture format : 0x%x", format);
LOG_ERROR(RSX, "Unimplemented pitch modifier for texture format: 0x%x", format);
return 0;
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: