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input/overlays: fix premature pad interception removal
shader compilation and trophy notifications shouldn't cancel the pad interception during proper dialogs
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commit
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9 changed files with 14 additions and 11 deletions
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@ -122,7 +122,7 @@ namespace rsx
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return_code = m_list->get_selected_index();
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// Fall through
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case pad_button::circle:
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close();
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close(true, true);
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break;
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case pad_button::dpad_up:
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m_list->select_previous();
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