input/overlays: fix premature pad interception removal

shader compilation and trophy notifications shouldn't cancel the pad interception during proper dialogs
This commit is contained in:
Megamouse 2020-03-09 23:00:26 +01:00
parent 4e25daffa6
commit 3ea94c286b
9 changed files with 14 additions and 11 deletions

View file

@ -122,7 +122,7 @@ namespace rsx
return_code = m_list->get_selected_index();
// Fall through
case pad_button::circle:
close();
close(true, true);
break;
case pad_button::dpad_up:
m_list->select_previous();