input/overlays: fix premature pad interception removal

shader compilation and trophy notifications shouldn't cancel the pad interception during proper dialogs
This commit is contained in:
Megamouse 2020-03-09 23:00:26 +01:00
parent 4e25daffa6
commit 3ea94c286b
9 changed files with 14 additions and 11 deletions

View file

@ -116,7 +116,7 @@ struct msg_dlg_thread_info
continue;
}
dlg->close();
dlg->close(true, true);
}
}
else if (const auto dlg = g_fxo->get<msg_info>()->get())
@ -463,7 +463,7 @@ error_code cellMsgDialogAbort()
if (auto dlg = manager->get<rsx::overlays::message_dialog>())
{
g_fxo->get<msg_dlg_thread>()->wait_until = 0;
dlg->close(false);
dlg->close(false, true);
return CELL_OK;
}
}