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input/overlays: fix premature pad interception removal
shader compilation and trophy notifications shouldn't cancel the pad interception during proper dialogs
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parent
4e25daffa6
commit
3ea94c286b
9 changed files with 14 additions and 11 deletions
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@ -116,7 +116,7 @@ struct msg_dlg_thread_info
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continue;
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}
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dlg->close();
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dlg->close(true, true);
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}
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}
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else if (const auto dlg = g_fxo->get<msg_info>()->get())
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@ -463,7 +463,7 @@ error_code cellMsgDialogAbort()
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if (auto dlg = manager->get<rsx::overlays::message_dialog>())
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{
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g_fxo->get<msg_dlg_thread>()->wait_until = 0;
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dlg->close(false);
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dlg->close(false, true);
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return CELL_OK;
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}
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}
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