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create the shaderlog dir in Emu.Init()
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parent
8f1c36d79f
commit
3e433ef05c
7 changed files with 3 additions and 11 deletions
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@ -281,6 +281,8 @@ void Emulator::Init()
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const std::string dev_usb = fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir);
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fs::create_path(dev_hdd0);
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fs::create_path(dev_hdd1);
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fs::create_path(dev_usb);
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fs::create_dir(dev_hdd0 + "game/");
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fs::create_dir(dev_hdd0 + "game/TEST12345/");
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fs::create_dir(dev_hdd0 + "game/TEST12345/USRDIR/");
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@ -294,8 +296,7 @@ void Emulator::Init()
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fs::create_dir(dev_hdd0 + "disc/");
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fs::create_dir(dev_hdd1 + "cache/");
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fs::create_dir(dev_hdd1 + "game/");
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fs::create_path(dev_hdd1);
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fs::create_path(dev_usb);
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fs::create_path(emu_dir + "/shaderlog");
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#ifdef WITH_GDB_DEBUGGER
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LOG_SUCCESS(GENERAL, "GDB debug server will be started and listening on %d upon emulator boot", (int) g_cfg.misc.gdb_server_port);
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