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Rework vertex upload code and fix indexed renders
Rebase on current master; Refactor vertex upload code Fix build; Minor fixes Start preparations for merge Fix generic indexed drawing bugs Define WIN32_KHR only for windows Remove linking against vulkan-1.lib
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25 changed files with 6545 additions and 193 deletions
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@ -57,26 +57,26 @@ struct copy_unmodified_block_swizzled
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};
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/**
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* Texture upload template.
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*
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* Source textures are stored as following (for power of 2 textures):
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* - For linear texture every mipmap level share rowpitch (which is the one of mipmap 0). This means that for non 0 mipmap there's padding between row.
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* - For swizzled texture row pitch is texture width X pixel/block size. There's not padding between row.
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* - There is no padding between 2 mipmap levels. This means that next mipmap level starts at offset rowpitch X row count
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* - Cubemap images are 128 bytes aligned.
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*
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* The template iterates over all depth (including cubemap) and over all mipmaps.
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* The alignment is 256 for mipmap levels and 512 for depth (TODO: make this customisable for Vulkan ?)
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* The template takes a struct with a "copy_mipmap_level" static function that copy the given mipmap level and returns the offset to add to the src buffer for next
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* mipmap level (to allow same code for packed/non packed texels)
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* Sometimes texture provides a pitch even if texture is swizzled (and then packed) and in such case it's ignored. It's passed via suggested_pitch and is used only if padded_row is false.
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*/
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* Texture upload template.
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*
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* Source textures are stored as following (for power of 2 textures):
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* - For linear texture every mipmap level share rowpitch (which is the one of mipmap 0). This means that for non 0 mipmap there's padding between row.
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* - For swizzled texture row pitch is texture width X pixel/block size. There's not padding between row.
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* - There is no padding between 2 mipmap levels. This means that next mipmap level starts at offset rowpitch X row count
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* - Cubemap images are 128 bytes aligned.
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*
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* The template iterates over all depth (including cubemap) and over all mipmaps.
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* The alignment is 256 for mipmap levels and 512 for depth (DX12), varies for vulkan
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* The template takes a struct with a "copy_mipmap_level" static function that copy the given mipmap level and returns the offset to add to the src buffer for next
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* mipmap level (to allow same code for packed/non packed texels)
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* Sometimes texture provides a pitch even if texture is swizzled (and then packed) and in such case it's ignored. It's passed via suggested_pitch and is used only if padded_row is false.
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*/
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template <typename T, bool padded_row, u8 block_edge_in_texel, typename DST_TYPE, typename SRC_TYPE>
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std::vector<MipmapLevelInfo> copy_texture_data(gsl::span<DST_TYPE> dst, const SRC_TYPE *src, u16 width_in_texel, u16 height_in_texel, u16 depth, u8 layer_count, u16 mipmap_count, u32 suggested_pitch_in_bytes)
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std::vector<MipmapLevelInfo> copy_texture_data(gsl::span<DST_TYPE> dst, const SRC_TYPE *src, u16 width_in_texel, u16 height_in_texel, u16 depth, u8 layer_count, u16 mipmap_count, u32 suggested_pitch_in_bytes, size_t alignment)
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{
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/**
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* Note about size type: RSX texture width is stored in a 16 bits int and pitch is stored in a 20 bits int.
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*/
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* Note about size type: RSX texture width is stored in a 16 bits int and pitch is stored in a 20 bits int.
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*/
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// <= 128 so fits in u8
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u8 block_size_in_bytes = sizeof(DST_TYPE);
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@ -92,7 +92,7 @@ std::vector<MipmapLevelInfo> copy_texture_data(gsl::span<DST_TYPE> dst, const SR
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for (unsigned mip_level = 0; mip_level < mipmap_count; mip_level++)
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{
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// since mip_level is up to 16 bits needs at least 17 bits.
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u32 dst_pitch = align(miplevel_width_in_block * block_size_in_bytes, 256) / block_size_in_bytes;
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u32 dst_pitch = align(miplevel_width_in_block * block_size_in_bytes, alignment) / block_size_in_bytes;
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MipmapLevelInfo currentMipmapLevelInfo = {};
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currentMipmapLevelInfo.offset = offsetInDst;
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@ -118,6 +118,44 @@ std::vector<MipmapLevelInfo> copy_texture_data(gsl::span<DST_TYPE> dst, const SR
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return Result;
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}
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/**
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* Copy a single mipmap level starting at a given offset with a given rowpitch alignment
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*/
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template <typename T, bool padded_row, u8 block_edge_in_texel, typename DST_TYPE, typename SRC_TYPE>
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void copy_single_mipmap_layer(gsl::span<DST_TYPE> dst, const SRC_TYPE *src, u16 width_in_texel, u16 height_in_texel, u16 depth, u8 layer_count, u16 mipmap_count, u16 mipmap_index, u16 layer_index, u32 suggested_pitch_in_bytes, u32 dst_pitch)
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{
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u8 block_size_in_bytes = sizeof(DST_TYPE);
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size_t offsetInSrc = 0;
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u16 texture_height_in_block = (height_in_texel + block_edge_in_texel - 1) / block_edge_in_texel;
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u16 texture_width_in_block = (width_in_texel + block_edge_in_texel - 1) / block_edge_in_texel;
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for (unsigned layer = 0; layer <= layer_index; layer++)
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{
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u16 miplevel_height_in_block = texture_height_in_block, miplevel_width_in_block = texture_width_in_block;
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for (unsigned mip_level = 0; mip_level < mipmap_count; mip_level++)
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{
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u32 src_pitch_in_block = padded_row ? suggested_pitch_in_bytes / block_size_in_bytes : miplevel_width_in_block;
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u32 dst_pitch_in_block = dst_pitch / block_size_in_bytes;
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const SRC_TYPE *src_with_offset = reinterpret_cast<const SRC_TYPE*>(reinterpret_cast<const char*>(src) + offsetInSrc);
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if (mip_level == mipmap_index &&
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layer == layer_index)
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{
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T::copy_mipmap_level(dst.subspan(0, dst_pitch_in_block * depth * miplevel_height_in_block), src_with_offset, miplevel_height_in_block, miplevel_width_in_block, depth, dst_pitch_in_block, src_pitch_in_block);
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break;
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}
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offsetInSrc += miplevel_height_in_block * src_pitch_in_block * block_size_in_bytes * depth;
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miplevel_height_in_block = MAX2(miplevel_height_in_block / 2, 1);
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miplevel_width_in_block = MAX2(miplevel_width_in_block / 2, 1);
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}
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offsetInSrc = align(offsetInSrc, 128);
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}
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}
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/**
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* A texture is stored as an array of blocks, where a block is a pixel for standard texture
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* but is a structure containing several pixels for compressed format
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@ -202,7 +240,7 @@ size_t get_texture_block_edge(u32 format)
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}
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size_t get_placed_texture_storage_size(const rsx::texture &texture, size_t rowPitchAlignement)
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size_t get_placed_texture_storage_size(const rsx::texture &texture, size_t rowPitchAlignement, size_t mipmapAlignment)
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{
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size_t w = texture.width(), h = texture.height(), d = MAX2(texture.depth(), 1);
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@ -218,7 +256,7 @@ size_t get_placed_texture_storage_size(const rsx::texture &texture, size_t rowPi
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for (unsigned mipmap = 0; mipmap < texture.mipmap(); ++mipmap)
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{
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size_t rowPitch = align(blockSizeInByte * widthInBlocks, rowPitchAlignement);
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result += align(rowPitch * heightInBlocks * d, 512);
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result += align(rowPitch * heightInBlocks * d, mipmapAlignment);
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heightInBlocks = MAX2(heightInBlocks / 2, 1);
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widthInBlocks = MAX2(widthInBlocks / 2, 1);
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}
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@ -226,7 +264,7 @@ size_t get_placed_texture_storage_size(const rsx::texture &texture, size_t rowPi
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return result * (texture.cubemap() ? 6 : 1);
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}
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std::vector<MipmapLevelInfo> upload_placed_texture(gsl::span<gsl::byte> mapped_buffer, const rsx::texture &texture, size_t rowPitchAlignement)
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std::vector<MipmapLevelInfo> upload_placed_texture(gsl::span<gsl::byte> mapped_buffer, const rsx::texture &texture, size_t rowPitchAlignment)
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{
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u16 w = texture.width(), h = texture.height();
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u16 depth;
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@ -262,45 +300,132 @@ std::vector<MipmapLevelInfo> upload_placed_texture(gsl::span<gsl::byte> mapped_b
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{
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case CELL_GCM_TEXTURE_A8R8G8B8:
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if (is_swizzled)
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return copy_texture_data<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u32>(mapped_buffer), reinterpret_cast<const u32*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u32>(mapped_buffer), reinterpret_cast<const u32*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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else
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return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u32>(mapped_buffer), reinterpret_cast<const u32*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u32>(mapped_buffer), reinterpret_cast<const u32*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_A1R5G5B5:
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case CELL_GCM_TEXTURE_A4R4G4B4:
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case CELL_GCM_TEXTURE_R5G6B5:
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if (is_swizzled)
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return copy_texture_data<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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else
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return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), 4 * w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), 4 * w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
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if (is_swizzled)
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return copy_texture_data<copy_unmodified_block, false, 4>(as_span_workaround<u64>(mapped_buffer), reinterpret_cast<const u64*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block, false, 4>(as_span_workaround<u64>(mapped_buffer), reinterpret_cast<const u64*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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else
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return copy_texture_data<copy_unmodified_block, true, 4>(as_span_workaround<u64>(mapped_buffer), reinterpret_cast<const u64*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block, true, 4>(as_span_workaround<u64>(mapped_buffer), reinterpret_cast<const u64*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
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if (is_swizzled)
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return copy_texture_data<copy_unmodified_block, false, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block, false, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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else
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return copy_texture_data<copy_unmodified_block, true, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block, true, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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if (is_swizzled)
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return copy_texture_data<copy_unmodified_block, false, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block, false, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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else
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return copy_texture_data<copy_unmodified_block, true, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block, true, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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case CELL_GCM_TEXTURE_B8:
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if (is_swizzled)
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return copy_texture_data<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u8>(mapped_buffer), reinterpret_cast<const u8*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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return copy_texture_data<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u8>(mapped_buffer), reinterpret_cast<const u8*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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else
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return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u8>(mapped_buffer), reinterpret_cast<const u8*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
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case CELL_GCM_TEXTURE_DEPTH24_D8: // Opaque type ; ATM do not copy anything
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return std::vector<MipmapLevelInfo>();
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return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u8>(mapped_buffer), reinterpret_cast<const u8*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
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}
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throw EXCEPTION("Wrong format %d", format);
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}
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/**
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* Upload texture mipmaps where alignment and offset information is provided manually
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*/
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void upload_texture_mipmaps(gsl::span<gsl::byte> dst_buffer, const rsx::texture &texture, std::vector<std::pair<u32, u32>> alignment_offset_info)
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{
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u16 w = texture.width(), h = texture.height();
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u16 depth;
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u8 layer;
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if (texture.dimension() == 1)
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{
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depth = 1;
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layer = 1;
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h = 1;
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}
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else if (texture.dimension() == 2)
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{
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depth = 1;
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layer = texture.cubemap() ? 6 : 1;
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}
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else if (texture.dimension() == 3)
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{
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depth = texture.depth();
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layer = 1;
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}
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else
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throw EXCEPTION("Unsupported texture dimension %d", texture.dimension());
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int format = texture.format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
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const u32 texaddr = rsx::get_address(texture.offset(), texture.location());
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auto pixels = vm::ps3::_ptr<const u8>(texaddr);
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bool is_swizzled = !(texture.format() & CELL_GCM_TEXTURE_LN);
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//TODO: Layers greater than 0
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for (u32 mip_level = 0; mip_level < texture.mipmap(); ++mip_level)
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{
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gsl::span<gsl::byte> mapped_buffer = dst_buffer.subspan(alignment_offset_info[mip_level].first);
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switch (format)
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{
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case CELL_GCM_TEXTURE_A8R8G8B8:
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if (is_swizzled)
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copy_single_mipmap_layer<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u32>(mapped_buffer), reinterpret_cast<const u32*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
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else
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copy_single_mipmap_layer<copy_unmodified_block, true, 1>(as_span_workaround<u32>(mapped_buffer), reinterpret_cast<const u32*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
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break;
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_A1R5G5B5:
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case CELL_GCM_TEXTURE_A4R4G4B4:
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case CELL_GCM_TEXTURE_R5G6B5:
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if (is_swizzled)
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copy_single_mipmap_layer<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
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else
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copy_single_mipmap_layer<copy_unmodified_block, true, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
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break;
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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copy_single_mipmap_layer<copy_unmodified_block, true, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
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break;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
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if (is_swizzled)
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copy_single_mipmap_layer<copy_unmodified_block, false, 4>(as_span_workaround<u64>(mapped_buffer), reinterpret_cast<const u64*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
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else
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copy_single_mipmap_layer<copy_unmodified_block, true, 4>(as_span_workaround<u64>(mapped_buffer), reinterpret_cast<const u64*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
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break;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
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if (is_swizzled)
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copy_single_mipmap_layer<copy_unmodified_block, false, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
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else
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copy_single_mipmap_layer<copy_unmodified_block, true, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
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break;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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if (is_swizzled)
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copy_single_mipmap_layer<copy_unmodified_block, false, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
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else
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||||
copy_single_mipmap_layer<copy_unmodified_block, true, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_B8:
|
||||
if (is_swizzled)
|
||||
copy_single_mipmap_layer<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u8>(mapped_buffer), reinterpret_cast<const u8*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
|
||||
else
|
||||
copy_single_mipmap_layer<copy_unmodified_block, true, 1>(as_span_workaround<u8>(mapped_buffer), reinterpret_cast<const u8*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
|
||||
break;
|
||||
default:
|
||||
throw EXCEPTION("Wrong format %d", format);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
size_t get_texture_size(const rsx::texture &texture)
|
||||
{
|
||||
size_t w = texture.width(), h = texture.height();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue