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Another small fix related with TextureBorderColor
TODO: Find an appropriate place for setting the GL_TEXTURE_BORDER_COLOR parameter.
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@ -241,10 +241,6 @@ public:
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checkForGlError("GLTexture::Init() -> filters");
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checkForGlError("GLTexture::Init() -> filters");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, (tex.GetBorderColor() << 8) | (tex.GetBorderColor() >> 24));
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checkForGlError("GLTexture::Init() -> border color");
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//Unbind();
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//Unbind();
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if(is_swizzled && format == CELL_GCM_TEXTURE_A8R8G8B8)
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if(is_swizzled && format == CELL_GCM_TEXTURE_A8R8G8B8)
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