Conflicts:
	Utilities/BEType.h
This commit is contained in:
Aishou 2014-02-28 19:55:48 +01:00
commit 377db4515a
4 changed files with 13 additions and 8 deletions

View file

@ -50,10 +50,11 @@ class be_t
public: public:
typedef T type; typedef T type;
#ifdef __GNUG__
be_t() noexcept = default; #ifdef _WIN32
#else
be_t(){} be_t(){}
#else
be_t() noexcept = default
#endif #endif
be_t(const T& value) be_t(const T& value)

View file

@ -15,5 +15,5 @@
#define InterlockedCompareExchange64(ptr,new_val,old_val) __sync_val_compare_and_swap(ptr,old_val,new_val) #define InterlockedCompareExchange64(ptr,new_val,old_val) __sync_val_compare_and_swap(ptr,old_val,new_val)
#define _aligned_malloc(size,alignment) aligned_alloc(alignment,size) #define _aligned_malloc(size,alignment) aligned_alloc(alignment,size)
#define _aligned_free(pointer) free(pointer) #define _aligned_free(pointer) free(pointer)
#define DWORD int64_t #define DWORD int32_t
#endif #endif

View file

@ -2665,7 +2665,7 @@ private:
if (lock.tid == reservation.owner && reservation.addr == addr && reservation.size == 4) if (lock.tid == reservation.owner && reservation.addr == addr && reservation.size == 4)
{ {
// Memory.Write32(addr, CPU.GPR[rs]); // Memory.Write32(addr, CPU.GPR[rs]);
CPU.SetCR_EQ(0, InterlockedCompareExchange((volatile long*)(Memory + addr), (u32)CPU.GPR[rs], reservation.data32) == reservation.data32); CPU.SetCR_EQ(0, InterlockedCompareExchange((volatile long*) (Memory + addr), re((u32) CPU.GPR[rs]), re(reservation.data32)) == re(reservation.data32));
reservation.clear(); reservation.clear();
} }
else else
@ -2718,7 +2718,7 @@ private:
if (lock.tid == reservation.owner && reservation.addr == addr && reservation.size == 8) if (lock.tid == reservation.owner && reservation.addr == addr && reservation.size == 8)
{ {
// Memory.Write64(addr, CPU.GPR[rs]); // Memory.Write64(addr, CPU.GPR[rs]);
CPU.SetCR_EQ(0, InterlockedCompareExchange64((volatile long long*)(Memory + addr), CPU.GPR[rs], reservation.data64) == reservation.data64); CPU.SetCR_EQ(0, InterlockedCompareExchange64((volatile long long*)(Memory + addr), re(CPU.GPR[rs]), re(reservation.data64)) == re(reservation.data64));
reservation.clear(); reservation.clear();
} }
else else

View file

@ -1013,7 +1013,7 @@ void GLGSRender::ExecCMD()
if(m_set_alpha_func && m_set_alpha_ref) if(m_set_alpha_func && m_set_alpha_ref)
{ {
glAlphaFunc(m_alpha_func, m_alpha_ref); glAlphaFunc(m_alpha_func, m_alpha_ref/255.0f);
checkForGlError("glAlphaFunc"); checkForGlError("glAlphaFunc");
} }
@ -1115,9 +1115,11 @@ void GLGSRender::Flip()
static u8* src_buffer = nullptr; static u8* src_buffer = nullptr;
static u32 width = 0; static u32 width = 0;
static u32 height = 0; static u32 height = 0;
GLenum format = GL_RGBA;
if(m_read_buffer) if(m_read_buffer)
{ {
format = GL_BGRA;
gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(m_gcm_buffers_addr); gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(m_gcm_buffers_addr);
u32 addr = GetAddress(re(buffers[m_gcm_current_buffer].offset), CELL_GCM_LOCATION_LOCAL); u32 addr = GetAddress(re(buffers[m_gcm_current_buffer].offset), CELL_GCM_LOCATION_LOCAL);
@ -1134,6 +1136,7 @@ void GLGSRender::Flip()
} }
else if(m_fbo.IsCreated()) else if(m_fbo.IsCreated())
{ {
format = GL_RGBA;
static Array<u8> pixels; static Array<u8> pixels;
pixels.SetCount(RSXThread::m_width * RSXThread::m_height * 4); pixels.SetCount(RSXThread::m_width * RSXThread::m_height * 4);
m_fbo.Bind(GL_READ_FRAMEBUFFER); m_fbo.Bind(GL_READ_FRAMEBUFFER);
@ -1150,7 +1153,8 @@ void GLGSRender::Flip()
{ {
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, g_flip_tex); glBindTexture(GL_TEXTURE_2D, g_flip_tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, src_buffer); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, GL_UNSIGNED_INT_8_8_8_8, src_buffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);