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Fixed OpenGL renderer crash
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40) Fixed some D3D12 Renderer compilation errors
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4fdeeace66
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8 changed files with 163 additions and 151 deletions
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@ -40,6 +40,10 @@ struct GLTraits
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__glcheck result->create()
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.attach(gl::glsl::shader_view(vertexProgramData.id))
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.attach(gl::glsl::shader_view(fragmentProgramData.id))
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.bind_fragment_data_location("ocol0", 0)
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.bind_fragment_data_location("ocol1", 1)
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.bind_fragment_data_location("ocol2", 2)
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.bind_fragment_data_location("ocol3", 3)
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.make();
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__glcheck result->use();
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