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Fixed OpenGL renderer crash
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40) Fixed some D3D12 Renderer compilation errors
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parent
4fdeeace66
commit
3721941ffb
8 changed files with 163 additions and 151 deletions
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@ -28,7 +28,7 @@ std::string GLFragmentDecompilerThread::compareFunction(COMPARE f, const std::st
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void GLFragmentDecompilerThread::insertHeader(std::stringstream & OS)
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{
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OS << "#version 420" << std::endl;
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OS << "#version 140" << std::endl;
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}
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void GLFragmentDecompilerThread::insertIntputs(std::stringstream & OS)
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@ -110,7 +110,7 @@ void GLFragmentDecompilerThread::insertMainEnd(std::stringstream & OS)
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OS << " " << table[i].first << " = " << table[i].second << ";" << std::endl;
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}
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OS << "};" << std::endl;
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OS << "}" << std::endl;
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}
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void GLFragmentDecompilerThread::Task()
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