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Changed Gamemode setting to be dynamic, added callbacks for Gamemode in system.h. Need to implement fully
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6 changed files with 21 additions and 11 deletions
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@ -112,6 +112,8 @@ struct EmuCallbacks
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std::function<void(bool)> enable_display_sleep;
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std::function<void()> check_microphone_permissions;
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std::function<std::unique_ptr<class video_source>()> make_video_source;
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std::function<bool()> gamemode_supported;
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std::function<void(bool)> enable_gamemode;
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};
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namespace utils
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@ -358,7 +358,7 @@ struct cfg_root : cfg::node
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cfg::_bool silence_all_logs{ this, "Silence All Logs", false, true };
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cfg::string title_format{ this, "Window Title Format", "FPS: %F | %R | %V | %T [%t]", true };
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cfg::_bool pause_during_home_menu{this, "Pause Emulation During Home Menu", false, false };
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cfg::_bool enable_gamemode{ this, "Enable GameMode", false, false };
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cfg::_bool enable_gamemode{ this, "Enable GameMode", false, true };
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} misc{ this };
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@ -17,18 +17,23 @@ bool gamemode_supported()
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#endif
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}
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// Enables GameMode
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// Returns -2 if Gamemode isn't supported.
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// Returns the value of gamemode_request_start() otherwise.
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// This is either 0 or -1 depending on whether gamemode was successfully enabled or not respectively.
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int enable_gamemode(bool enabled) {
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// TODO: Might add later
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/*
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static int gamemode_status() {
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return gamemode_query_status();
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}
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*/
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// Enables and Disables GameMode based on user settings and system
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void enable_gamemode(bool enabled) {
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if (!gamemode_supported()) {
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return -2;
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return;
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}
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// Enable Gamemode
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// Enable and Disable Gamemode
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if (enabled) {
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u8 s_gamemode_start = gamemode_request_start();
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return s_gamemode_start;
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gamemode_request_start();
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} else {
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gamemode_request_end();
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}
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}
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@ -1,4 +1,5 @@
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#pragma once
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bool gamemode_supported();
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int enable_gamemode(bool enabled);
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void enable_gamemode(bool enabled);
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//static int gamemode_status(); // Might add later TODO
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "main_application.h"
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#include "display_sleep_control.h"
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#include "gamemode_control.h"
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#include "util/types.hpp"
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#include "util/logs.hpp"
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@ -15,6 +15,7 @@
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#include "qt_music_handler.h"
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#include "rpcs3_version.h"
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#include "display_sleep_control.h"
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#include "gamemode_control.h"
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#ifdef WITH_DISCORD_RPC
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#include "_discord_utils.h"
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