Game Settings: Add an option to create game config using default settings

Fix a potential crash on creating global config.
This commit is contained in:
Eladash 2023-12-19 21:04:55 +02:00 committed by Elad Ashkenazi
parent dbd1f27862
commit 33d46172a6
5 changed files with 60 additions and 31 deletions

View file

@ -91,7 +91,7 @@ bool emu_settings::Init()
return true;
}
void emu_settings::LoadSettings(const std::string& title_id)
void emu_settings::LoadSettings(const std::string& title_id, bool create_config_from_global)
{
m_title_id = title_id;
@ -113,21 +113,25 @@ void emu_settings::LoadSettings(const std::string& title_id)
.arg(QString::fromStdString(default_error)), QMessageBox::Ok);
}
// Add global config
const std::string global_config_path = fs::get_config_dir() + "config.yml";
fs::file config(global_config_path, fs::read + fs::write + fs::create);
auto [global_config, global_error] = yaml_load(config.to_string());
config.close();
if (create_config_from_global)
{
// Add global config
const std::string global_config_path = fs::get_config_dir() + "config.yml";
fs::g_tls_error = fs::error::ok;
fs::file config(global_config_path, fs::read + fs::create);
auto [global_config, global_error] = yaml_load(config ? config.to_string() : "");
if (global_error.empty())
{
m_current_settings += global_config;
}
else
{
cfg_log.fatal("Failed to load global config %s:\n%s", global_config_path, global_error);
QMessageBox::critical(nullptr, tr("Config Error"), tr("Failed to load global config:\nFile: %0\nError: %1")
.arg(QString::fromStdString(global_config_path)).arg(QString::fromStdString(global_error)), QMessageBox::Ok);
if (config && global_error.empty())
{
m_current_settings += global_config;
}
else
{
config.close();
cfg_log.fatal("Failed to load global config %s:\n%s (%s)", global_config_path, global_error, fs::g_tls_error);
QMessageBox::critical(nullptr, tr("Config Error"), tr("Failed to load global config:\nFile: %0\nError: %1")
.arg(QString::fromStdString(global_config_path)).arg(QString::fromStdString(global_error)), QMessageBox::Ok);
}
}
// Add game config
@ -146,7 +150,7 @@ void emu_settings::LoadSettings(const std::string& title_id)
if (!custom_config_path.empty())
{
if ((config = fs::file(custom_config_path, fs::read + fs::write)))
if (fs::file config{custom_config_path})
{
auto [custom_config, custom_error] = yaml_load(config.to_string());
config.close();
@ -162,6 +166,12 @@ void emu_settings::LoadSettings(const std::string& title_id)
.arg(QString::fromStdString(custom_config_path)).arg(QString::fromStdString(custom_error)), QMessageBox::Ok);
}
}
else if (fs::g_tls_error != fs::error::noent)
{
cfg_log.fatal("Failed to load custom config %s (file error: %s)", custom_config_path, fs::g_tls_error);
QMessageBox::critical(nullptr, tr("Config Error"), tr("Failed to load custom config:\nFile: %0\nError: %1")
.arg(QString::fromStdString(custom_config_path)).arg(QString::fromStdString(fmt::format("%s", fs::g_tls_error))), QMessageBox::Ok);
}
}
}
}