mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-14 10:48:36 +12:00
Qt: apply header states after populating the tables
This commit is contained in:
parent
bff9a06f9f
commit
325048a134
2 changed files with 8 additions and 7 deletions
|
@ -173,6 +173,12 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
|
||||||
|
|
||||||
void game_list_frame::LoadSettings()
|
void game_list_frame::LoadSettings()
|
||||||
{
|
{
|
||||||
|
m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
|
||||||
|
m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
|
||||||
|
m_categoryFilters = xgui_settings->GetGameListCategoryFilters();
|
||||||
|
|
||||||
|
Refresh(true);
|
||||||
|
|
||||||
QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray();
|
QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray();
|
||||||
if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount())
|
if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount())
|
||||||
{
|
{
|
||||||
|
@ -191,12 +197,6 @@ void game_list_frame::LoadSettings()
|
||||||
FixNarrowColumns();
|
FixNarrowColumns();
|
||||||
|
|
||||||
m_gameList->horizontalHeader()->restoreState(m_gameList->horizontalHeader()->saveState());
|
m_gameList->horizontalHeader()->restoreState(m_gameList->horizontalHeader()->saveState());
|
||||||
|
|
||||||
m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
|
|
||||||
m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
|
|
||||||
m_categoryFilters = xgui_settings->GetGameListCategoryFilters();
|
|
||||||
|
|
||||||
Refresh(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
game_list_frame::~game_list_frame()
|
game_list_frame::~game_list_frame()
|
||||||
|
|
|
@ -250,6 +250,8 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
|
||||||
m_splitter->setSizes({ width_left, width_right });
|
m_splitter->setSizes({ width_left, width_right });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PopulateUI();
|
||||||
|
|
||||||
QByteArray game_table_state = m_gui_settings->GetValue(gui::tr_games_state).toByteArray();
|
QByteArray game_table_state = m_gui_settings->GetValue(gui::tr_games_state).toByteArray();
|
||||||
if (!m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
|
if (!m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
|
||||||
{
|
{
|
||||||
|
@ -266,7 +268,6 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
|
||||||
m_trophy_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
|
m_trophy_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
|
||||||
}
|
}
|
||||||
|
|
||||||
PopulateUI();
|
|
||||||
ApplyFilter();
|
ApplyFilter();
|
||||||
|
|
||||||
// Make connects
|
// Make connects
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue