Qt: apply header states after populating the tables

This commit is contained in:
Megamouse 2018-05-22 11:38:02 +02:00 committed by Ani
parent bff9a06f9f
commit 325048a134
2 changed files with 8 additions and 7 deletions

View file

@ -173,6 +173,12 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
void game_list_frame::LoadSettings()
{
m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
m_categoryFilters = xgui_settings->GetGameListCategoryFilters();
Refresh(true);
QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray();
if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount())
{
@ -191,12 +197,6 @@ void game_list_frame::LoadSettings()
FixNarrowColumns();
m_gameList->horizontalHeader()->restoreState(m_gameList->horizontalHeader()->saveState());
m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
m_categoryFilters = xgui_settings->GetGameListCategoryFilters();
Refresh(true);
}
game_list_frame::~game_list_frame()