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Reimplement debugger resize & disassembly (#2876)
* Reimplement debugger resize fix interrupt * add splitter to disassembly fix debugger regression of last commit fix gotoaddr pos * travis sth sth * add drag & drop to cg_disasm * check for invalid address on set breakpoint reenable debugger controls on Emu.IsReady() * check for valid address more thoroughly
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6 changed files with 173 additions and 78 deletions
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@ -64,6 +64,7 @@ namespace GUI
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const GUI_SAVE fd_boot_elf = GUI_SAVE( main_window, "lastExplorePathELF", "" );
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const GUI_SAVE fd_boot_game = GUI_SAVE( main_window, "lastExplorePathGAME", "" );
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const GUI_SAVE fd_decrypt_sprx = GUI_SAVE( main_window, "lastExplorePathSPRX", "" );
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const GUI_SAVE fd_cg_disasm = GUI_SAVE( main_window, "lastExplorePathCGD", "" );
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const GUI_SAVE mw_debugger = GUI_SAVE( main_window, "debuggerVisible", false );
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const GUI_SAVE mw_logger = GUI_SAVE( main_window, "loggerVisible", true );
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