Reimplement debugger resize & disassembly (#2876)

* Reimplement debugger resize
fix interrupt

* add splitter to disassembly
fix debugger regression of last commit
fix gotoaddr pos

* travis sth sth

* add drag & drop to cg_disasm

* check for invalid address on set breakpoint
reenable debugger controls on Emu.IsReady()

* check for valid address more thoroughly
This commit is contained in:
Megamouse 2017-06-16 20:35:58 +02:00 committed by Ivan
parent aca5c73fb3
commit 31cedb6192
6 changed files with 173 additions and 78 deletions

View file

@ -64,6 +64,7 @@ namespace GUI
const GUI_SAVE fd_boot_elf = GUI_SAVE( main_window, "lastExplorePathELF", "" );
const GUI_SAVE fd_boot_game = GUI_SAVE( main_window, "lastExplorePathGAME", "" );
const GUI_SAVE fd_decrypt_sprx = GUI_SAVE( main_window, "lastExplorePathSPRX", "" );
const GUI_SAVE fd_cg_disasm = GUI_SAVE( main_window, "lastExplorePathCGD", "" );
const GUI_SAVE mw_debugger = GUI_SAVE( main_window, "debuggerVisible", false );
const GUI_SAVE mw_logger = GUI_SAVE( main_window, "loggerVisible", true );