mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-08 07:51:28 +12:00
esx: Fixes to the texture cache
rsx: Blit engine improvements - Always handle blits to and from framebuffers through the GPU - Handle depth surfaces properly when using GL - Check for format mismatches when blitting to the surface store [WIP]
This commit is contained in:
parent
73312fc363
commit
2d0f1f27a8
7 changed files with 189 additions and 96 deletions
|
@ -643,7 +643,7 @@ namespace rsx
|
|||
}
|
||||
}
|
||||
|
||||
if (g_cfg.video.use_gpu_texture_scaling && dst_dma == CELL_GCM_CONTEXT_DMA_MEMORY_FRAME_BUFFER)
|
||||
if (dst_dma == CELL_GCM_CONTEXT_DMA_MEMORY_FRAME_BUFFER)
|
||||
{
|
||||
//For now, only use this for actual scaled images, there are use cases that should not go through 3d engine, e.g program ucode transfer
|
||||
//TODO: Figure out more instances where we can use this without problems
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue