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Qt: do not use on_<obj>_<action> syntax for slots
Qt tries to auto connect those
This commit is contained in:
parent
8799eebfe1
commit
2cdb46b167
2 changed files with 16 additions and 16 deletions
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@ -70,11 +70,11 @@ patch_manager_dialog::patch_manager_dialog(std::shared_ptr<gui_settings> gui_set
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// Create connects
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// Create connects
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connect(ui->patch_filter, &QLineEdit::textChanged, this, &patch_manager_dialog::filter_patches);
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connect(ui->patch_filter, &QLineEdit::textChanged, this, &patch_manager_dialog::filter_patches);
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connect(ui->patch_tree, &QTreeWidget::currentItemChanged, this, &patch_manager_dialog::on_item_selected);
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connect(ui->patch_tree, &QTreeWidget::currentItemChanged, this, &patch_manager_dialog::handle_item_selected);
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connect(ui->patch_tree, &QTreeWidget::itemChanged, this, &patch_manager_dialog::on_item_changed);
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connect(ui->patch_tree, &QTreeWidget::itemChanged, this, &patch_manager_dialog::handle_item_changed);
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connect(ui->patch_tree, &QTreeWidget::customContextMenuRequested, this, &patch_manager_dialog::on_custom_context_menu_requested);
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connect(ui->patch_tree, &QTreeWidget::customContextMenuRequested, this, &patch_manager_dialog::handle_custom_context_menu_requested);
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connect(ui->cb_enable_legacy_patches, &QCheckBox::stateChanged, this, &patch_manager_dialog::on_legacy_patches_enabled);
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connect(ui->cb_enable_legacy_patches, &QCheckBox::stateChanged, this, &patch_manager_dialog::handle_legacy_patches_enabled);
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connect(ui->cb_owned_games_only, &QCheckBox::stateChanged, this, &patch_manager_dialog::on_show_owned_games_only);
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connect(ui->cb_owned_games_only, &QCheckBox::stateChanged, this, &patch_manager_dialog::handle_show_owned_games_only);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
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connect(ui->buttonBox, &QDialogButtonBox::clicked, [this](QAbstractButton* button)
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connect(ui->buttonBox, &QDialogButtonBox::clicked, [this](QAbstractButton* button)
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{
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{
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@ -423,7 +423,7 @@ void patch_manager_dialog::update_patch_info(const patch_manager_dialog::gui_pat
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ui->label_app_version->setText(info.app_version);
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ui->label_app_version->setText(info.app_version);
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}
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}
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void patch_manager_dialog::on_item_selected(QTreeWidgetItem *current, QTreeWidgetItem * /*previous*/)
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void patch_manager_dialog::handle_item_selected(QTreeWidgetItem *current, QTreeWidgetItem * /*previous*/)
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{
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{
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if (!current)
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if (!current)
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{
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{
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@ -487,7 +487,7 @@ void patch_manager_dialog::on_item_selected(QTreeWidgetItem *current, QTreeWidge
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update_patch_info(info);
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update_patch_info(info);
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}
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}
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void patch_manager_dialog::on_item_changed(QTreeWidgetItem *item, int /*column*/)
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void patch_manager_dialog::handle_item_changed(QTreeWidgetItem *item, int /*column*/)
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{
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{
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if (!item)
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if (!item)
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{
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{
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@ -531,13 +531,13 @@ void patch_manager_dialog::on_item_changed(QTreeWidgetItem *item, int /*column*/
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if (!container.is_legacy && container.patch_info_map.find(description) != container.patch_info_map.end())
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if (!container.is_legacy && container.patch_info_map.find(description) != container.patch_info_map.end())
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{
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{
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m_map[hash].patch_info_map[description].titles[title][serial][app_version] = enabled;
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m_map[hash].patch_info_map[description].titles[title][serial][app_version] = enabled;
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on_item_selected(item, nullptr);
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handle_item_selected(item, nullptr);
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return;
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return;
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}
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}
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}
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}
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}
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}
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void patch_manager_dialog::on_custom_context_menu_requested(const QPoint &pos)
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void patch_manager_dialog::handle_custom_context_menu_requested(const QPoint &pos)
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{
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{
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QTreeWidgetItem* item = ui->patch_tree->itemAt(pos);
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QTreeWidgetItem* item = ui->patch_tree->itemAt(pos);
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@ -773,12 +773,12 @@ void patch_manager_dialog::dropEvent(QDropEvent* event)
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}
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}
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}
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}
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void patch_manager_dialog::on_legacy_patches_enabled(int state)
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void patch_manager_dialog::handle_legacy_patches_enabled(int state)
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{
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{
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m_legacy_patches_enabled = state == Qt::CheckState::Checked;
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m_legacy_patches_enabled = state == Qt::CheckState::Checked;
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}
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}
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void patch_manager_dialog::on_show_owned_games_only(int state)
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void patch_manager_dialog::handle_show_owned_games_only(int state)
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{
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{
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m_show_owned_games_only = state == Qt::CheckState::Checked;
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m_show_owned_games_only = state == Qt::CheckState::Checked;
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m_gui_settings->SetValue(gui::pm_show_owned, m_show_owned_games_only);
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m_gui_settings->SetValue(gui::pm_show_owned, m_show_owned_games_only);
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@ -42,11 +42,11 @@ public:
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private Q_SLOTS:
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private Q_SLOTS:
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void filter_patches(const QString& term);
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void filter_patches(const QString& term);
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void on_item_selected(QTreeWidgetItem *current, QTreeWidgetItem *previous);
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void handle_item_selected(QTreeWidgetItem *current, QTreeWidgetItem *previous);
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void on_item_changed(QTreeWidgetItem *item, int column);
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void handle_item_changed(QTreeWidgetItem *item, int column);
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void on_custom_context_menu_requested(const QPoint& pos);
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void handle_custom_context_menu_requested(const QPoint& pos);
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void on_legacy_patches_enabled(int state);
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void handle_legacy_patches_enabled(int state);
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void on_show_owned_games_only(int state);
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void handle_show_owned_games_only(int state);
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private:
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private:
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void refresh(bool restore_layout = false);
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void refresh(bool restore_layout = false);
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