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rsx: Implement support for extended vertex programs
- Some games are kinda pushing it with RSX register space and spilling VP data into adjacent unused space.
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12 changed files with 52 additions and 47 deletions
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@ -330,7 +330,7 @@ std::string VertexProgramDecompiler::AddCondReg()
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u32 VertexProgramDecompiler::GetAddr() const
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{
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return (d2.iaddrh << 3) | d3.iaddrl;
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return (d0.iaddrh2 << 9) | (d2.iaddrh << 3) | d3.iaddrl;
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}
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void VertexProgramDecompiler::AddCode(const std::string& code)
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