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PSF Loader improved & issue #126 fixed
* Improved PSF Loader: Now you can get the value of the PARAM.SFO entries directly with the GetString(key), GetInteger(key) methods. GameInfo related lines were removed since they have nothing to do with PSF files. * cellGame, cellSysutil, and GameViewer are modified because of the PSF Loader changes. * Removed unnecessary null pointer checks: https://github.com/DHrpcs3/rpcs3/issues/126
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9 changed files with 128 additions and 134 deletions
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@ -47,7 +47,7 @@ void GameViewer::LoadGames()
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void GameViewer::LoadPSF()
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{
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m_game_data.Clear();
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m_game_data.clear();
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for(uint i=0; i<m_games.GetCount(); ++i)
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{
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const wxString& path = m_path + m_games[i] + "/PARAM.SFO";
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@ -56,9 +56,23 @@ void GameViewer::LoadPSF()
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continue;
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PSFLoader psf(f);
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if(!psf.Load(false)) continue;
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psf.m_info.root = m_games[i];
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m_game_data.Add(new GameInfo(psf.m_info));
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if(!psf.Load(false))
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continue;
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GameInfo game;
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game.root = m_games[i];
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game.serial = psf.GetString("TITLE_ID");
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game.name = psf.GetString("TITLE");
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game.app_ver = psf.GetString("APP_VER");
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game.category = psf.GetString("CATEGORY");
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game.fw = psf.GetString("PS3_SYSTEM_VER");
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game.parental_lvl = psf.GetInteger("PARENTAL_LEVEL");
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game.resolution = psf.GetInteger("RESOLUTION");
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game.sound_format = psf.GetInteger("SOUND_FORMAT");
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if(game.serial.Length() == 9)
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game.serial = game.serial(0, 4) + "-" + game.serial(4, 5);
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m_game_data.push_back(game);
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}
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m_columns.Update(m_game_data);
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