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Allow BootGame with indirect paths
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2 changed files with 14 additions and 9 deletions
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@ -577,7 +577,7 @@ int main(int argc, char** argv)
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Emu.argv = std::move(argv);
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Emu.SetForceBoot(true);
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if (const game_boot_result error = Emu.BootGame(path, "", true); error != game_boot_result::no_errors)
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if (const game_boot_result error = Emu.BootGame(path, ""); error != game_boot_result::no_errors)
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{
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sys_log.error("Booting '%s' with cli argument failed: reason: %s", path, error);
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