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Workaround: Force audio provider
This hides the audio_provider box in the settings and forces the proper provider based on boot path. Stop-gap solution until we decided what to do with vsh settings.
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parent
d83fac4247
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3 changed files with 26 additions and 12 deletions
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@ -741,6 +741,16 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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}
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}
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}
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// Force audio provider
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if (m_path.ends_with("vsh.self"sv))
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{
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g_cfg.audio.provider.set(audio_provider::rsxaudio);
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}
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else
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{
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g_cfg.audio.provider.set(audio_provider::cell_audio);
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}
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}
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initalize_timebased_time();
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