GL: Use pipeline cache

This commit is contained in:
vlj 2015-05-16 01:10:27 +02:00 committed by Vincent Lejeune
parent 145f411324
commit 2a7c65c019
8 changed files with 115 additions and 249 deletions

View file

@ -822,7 +822,7 @@ void GLVertexProgram::DecompileAsync(RSXVertexProgram& prog)
void GLVertexProgram::Compile()
{
if (id)
if (id)
{
glDeleteShader(id);
}