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GL: Use pipeline cache
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8 changed files with 115 additions and 249 deletions
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@ -822,7 +822,7 @@ void GLVertexProgram::DecompileAsync(RSXVertexProgram& prog)
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void GLVertexProgram::Compile()
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{
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if (id)
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if (id)
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{
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glDeleteShader(id);
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}
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