input: make pad_thread a named_thread

This commit is contained in:
Megamouse 2021-09-07 21:56:49 +02:00
parent a74156fe5b
commit 29256df5b1
4 changed files with 18 additions and 23 deletions

View file

@ -4,6 +4,7 @@
#include "util/logs.hpp"
#include "util/sysinfo.hpp"
#include "Utilities/Thread.h"
#include "Input/pad_thread.h"
#include "Emu/System.h"
#include "Emu/system_config.h"
@ -99,7 +100,7 @@ EmuCallbacks main_application::CreateCallbacks()
callbacks.init_pad_handler = [this](std::string_view title_id)
{
g_fxo->init<pad_thread>(get_thread(), m_game_window, title_id);
g_fxo->init<named_thread<pad_thread>>(get_thread(), m_game_window, title_id);
};
callbacks.get_audio = []() -> std::shared_ptr<AudioBackend>