Using be_t in some cellGcm structs & minor fixes

* Using be_t in CellGcmControl, CellGcmConfig, CellGcmContextData and
CellGcmTileInfo.
* Fixed wrong names in Emu/SysCalls/Modules/sceNp.cpp
* Fixed ConLog's mount info strings in System.cpp
This commit is contained in:
Alexandro Sánchez Bach 2014-02-24 17:03:47 +01:00
parent d9d80d8fb4
commit 2827db0e2a
7 changed files with 55 additions and 56 deletions

View file

@ -217,7 +217,7 @@ void Emulator::Load()
ConLog.Write("Mount info:");
for(uint i=0; i<m_vfs.m_devices.GetCount(); ++i)
{
ConLog.Write("%s -> %s", static_cast<const char *>(m_vfs.m_devices[i].GetPs3Path()), static_cast<const char *>(m_vfs.m_devices[i].GetLocalPath().ToAscii()));
ConLog.Write("%s -> %s", m_vfs.m_devices[i].GetPs3Path().wx_str(), m_vfs.m_devices[i].GetLocalPath().wx_str());
}
ConLog.SkipLn();