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Using be_t in some cellGcm structs & minor fixes
* Using be_t in CellGcmControl, CellGcmConfig, CellGcmContextData and CellGcmTileInfo. * Fixed wrong names in Emu/SysCalls/Modules/sceNp.cpp * Fixed ConLog's mount info strings in System.cpp
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7 changed files with 55 additions and 56 deletions
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@ -217,7 +217,7 @@ void Emulator::Load()
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ConLog.Write("Mount info:");
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for(uint i=0; i<m_vfs.m_devices.GetCount(); ++i)
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{
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ConLog.Write("%s -> %s", static_cast<const char *>(m_vfs.m_devices[i].GetPs3Path()), static_cast<const char *>(m_vfs.m_devices[i].GetLocalPath().ToAscii()));
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ConLog.Write("%s -> %s", m_vfs.m_devices[i].GetPs3Path().wx_str(), m_vfs.m_devices[i].GetLocalPath().wx_str());
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}
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ConLog.SkipLn();
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