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[UI] Grey out AA and Aniso settings under strict rendering (#7773)
* Grey out AA and aniso under strict rendering * Сhange aniso UI string to 'Auto' Co-authored-by: Ivan <Nekotekina@users.noreply.github.com>
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45389dca51
commit
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1 changed files with 2 additions and 1 deletions
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@ -391,7 +391,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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switch (int val = ui->anisotropicFilterOverride->itemData(i).toInt())
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switch (int val = ui->anisotropicFilterOverride->itemData(i).toInt())
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{
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{
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case 0:
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case 0:
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ui->anisotropicFilterOverride->setItemText(i, tr("Automatic"));
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ui->anisotropicFilterOverride->setItemText(i, tr("Auto"));
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break;
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break;
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case 2:
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case 2:
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case 4:
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case 4:
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@ -435,6 +435,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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{
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{
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ui->gb_resolutionScale->setEnabled(!checked);
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ui->gb_resolutionScale->setEnabled(!checked);
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ui->gb_minimumScalableDimension->setEnabled(!checked);
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ui->gb_minimumScalableDimension->setEnabled(!checked);
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ui->gb_anisotropicFilter->setEnabled(!checked);
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});
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});
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// Sliders
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// Sliders
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