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Added settings and logic for auto-hide of mouse cursor.
In line with the Show Cursor in Fullscreen settings, these settings are only updated when the render window is first launched, and not during the game. This could be revised (along with the Fullscreen Cursor) if it's more desired.
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6 changed files with 91 additions and 1 deletions
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@ -195,6 +195,8 @@ namespace gui
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const gui_save gs_resize = gui_save(gs_frame, "resize", false);
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const gui_save gs_width = gui_save(gs_frame, "width", 1280);
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const gui_save gs_height = gui_save(gs_frame, "height", 720);
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const gui_save gs_hideMouseIdle = gui_save(gs_frame, "hideMouseOnIdle", false);
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const gui_save gs_hideMouseIdleTime = gui_save(gs_frame, "hideMouseOnIdleTime", 2000);
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const gui_save tr_icon_color = gui_save(trophy, "icon_color", gl_icon_color);
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const gui_save tr_icon_height = gui_save(trophy, "icon_height", 75);
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