Qt: Replace QMap with std::map

This should reduce the amount of string conversions during list refreshes
This commit is contained in:
Megamouse 2024-11-05 22:34:38 +01:00
parent c68f42e0ee
commit 2262ac1684
32 changed files with 108 additions and 84 deletions

View file

@ -1175,7 +1175,7 @@ bool main_window::HandlePackageInstallation(QStringList file_paths, bool from_bo
}
}
ShowOptionalGamePreparations(tr("Success!"), tr("Successfully installed software from package(s)!"), paths);
ShowOptionalGamePreparations(tr("Success!"), tr("Successfully installed software from package(s)!"), std::move(paths));
});
}
@ -1554,7 +1554,7 @@ void main_window::HandlePupInstallation(const QString& file_path, const QString&
return;
}
if (std::string installed = utils::get_firmware_version(); !installed.empty())
if (const std::string installed = utils::get_firmware_version(); !installed.empty())
{
gui_log.warning("Reinstalling firmware: old=%s, new=%s", installed, version_string);
@ -3793,7 +3793,7 @@ void main_window::AddGamesFromDirs(QStringList&& paths)
{
if (Emu.IsPathInsideDir(game->info.path, sstr(dir_path)))
{
// Try to claim operaion on directory path
// Try to claim operation on directory path
std::string resolved_path = Emu.GetCallbacks().resolve_path(game->info.path);
@ -3815,7 +3815,7 @@ void main_window::AddGamesFromDirs(QStringList&& paths)
}
else
{
ShowOptionalGamePreparations(tr("Success!"), tr("Successfully added software to game list from path(s)!"), paths_added);
ShowOptionalGamePreparations(tr("Success!"), tr("Successfully added software to game list from path(s)!"), std::move(paths_added));
}
});