Logging system rework

* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
This commit is contained in:
Peter Tissen 2014-06-17 17:44:03 +02:00 committed by Bigpet
parent 394b698e92
commit 21da317453
165 changed files with 1731 additions and 1519 deletions

View file

@ -1,5 +1,5 @@
#include "stdafx.h"
#include "Emu/ConLog.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "TROPUSR.h"
@ -177,7 +177,7 @@ u32 TROPUSRLoader::GetTrophiesCount()
u32 TROPUSRLoader::GetTrophyUnlockState(u32 id)
{
if (id >= m_table6.size())
ConLog.Warning("TROPUSRLoader::GetUnlockState: Invalid id=%d", id);
LOGF_WARNING(LOADER, "TROPUSRLoader::GetUnlockState: Invalid id=%d", id);
return m_table6[id].trophy_state; // Let's assume the trophies are stored ordered
}
@ -185,7 +185,7 @@ u32 TROPUSRLoader::GetTrophyUnlockState(u32 id)
u32 TROPUSRLoader::GetTrophyTimestamp(u32 id)
{
if (id >= m_table6.size())
ConLog.Warning("TROPUSRLoader::GetTrophyTimestamp: Invalid id=%d", id);
LOGF_WARNING(LOADER, "TROPUSRLoader::GetTrophyTimestamp: Invalid id=%d", id);
// TODO: What timestamp does sceNpTrophyGetTrophyInfo want, timestamp1 or timestamp2?
return m_table6[id].timestamp2; // Let's assume the trophies are stored ordered