Remove an unnecessary c_str call.

This commit is contained in:
Lioncash 2014-03-26 19:54:09 -04:00
parent c57d3af8dd
commit 2185465d34

View file

@ -8,7 +8,7 @@ int GLProgramBuffer::SearchFp(const RSXShaderProgram& rsx_fp, GLShaderProgram& g
if(memcmp(&m_buf[i].fp_data[0], &Memory[rsx_fp.addr], m_buf[i].fp_data.GetCount()) != 0) continue; if(memcmp(&m_buf[i].fp_data[0], &Memory[rsx_fp.addr], m_buf[i].fp_data.GetCount()) != 0) continue;
gl_fp.id = m_buf[i].fp_id; gl_fp.id = m_buf[i].fp_id;
gl_fp.shader = m_buf[i].fp_shader.c_str(); gl_fp.shader = m_buf[i].fp_shader;
return i; return i;
} }