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GL/Vulkan: write shader program log as .glsl and .spirv (#1720)
* GL: write shader program log as .glsl * VK: write shader program log as .spirv
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3 changed files with 4 additions and 4 deletions
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@ -17,7 +17,7 @@ struct GLTraits
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fragmentProgramData.Compile();
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//checkForGlError("m_fragment_prog.Compile");
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fs::file(fs::get_config_dir() + "FragmentProgram.txt", fs::rewrite).write(fragmentProgramData.shader);
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fs::file(fs::get_config_dir() + "FragmentProgram.glsl", fs::rewrite).write(fragmentProgramData.shader);
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}
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static
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@ -27,7 +27,7 @@ struct GLTraits
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vertexProgramData.Compile();
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//checkForGlError("m_vertex_prog.Compile");
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fs::file(fs::get_config_dir() + "VertexProgram.txt", fs::rewrite).write(vertexProgramData.shader);
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fs::file(fs::get_config_dir() + "VertexProgram.glsl", fs::rewrite).write(vertexProgramData.shader);
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}
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static
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